using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class RoomStatusPanel : MonoBehaviour { public Text roomNameText; public Text numPlayersText; public Launcher launcher; private int numPlayers, maxPlayers; public void SetInformation(RoomInfo info) { roomNameText.text = info.Name; numPlayers = info.PlayerCount; maxPlayers = info.MaxPlayers; numPlayersText.text = numPlayers.ToString() + "/" + maxPlayers.ToString(); if (numPlayers == maxPlayers) { numPlayersText.color = Color.red; } } public void RoomSelected() { if (numPlayers <= maxPlayers) { launcher.RoomSelected(this); } } public string GetRoomName() { return roomNameText.text; } }