using System.Collections; using System.Collections.Generic; using UnityEngine; // Simple script for a test I need to do public class PlayerController : MonoBehaviour { public float jumpPower; public AnimationClip explosion; private AnimationClip explode; // Use this for initialization void Start () { // explode = (AnimationClip)Instantiate(explosion, Camera.main.ScreenToWorldPoint(Input.mousePosition), Quaternion.identity); } // Update is called once per frame void Update () { // Basic jumping if (Input.GetKeyDown (KeyCode.Space)) { GetComponent ().velocity = new Vector2 (0, jumpPower); } if (Input.GetMouseButtonDown(0)) { } } }