using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpyCameraController : MonoBehaviour { private float camSens = 100.0f; private float xRotation; void Start () { xRotation = 0.0f; } void LateUpdate () { xRotation = Time.deltaTime * Input.GetAxis ("Horizontal") * camSens; transform.RotateAround (Vector3.zero, Vector3.up, -xRotation); } }