using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "CharacterStateMachine/Actions/WaitInPlace")] public class WaitInPlaceAction : Action { public override void StartAct(StateController controller) { // Debug.Log("Waiting in place!"); if (!controller.IsInteracting) controller.IsInteracting = true; controller.Destination = controller.transform.position; controller.characterAnimator.SetBool(CharacterAnimator.Params.Interacting, true); controller.characterAnimator.SetTrigger(controller.Interactor.SelectedInteraction.objectAnimationTrigger); } public override void Act(StateController controller) { controller.FaceInteractor(); } public override void EndAct(StateController controller) { // Debug.Log("Done waiting in place!"); if (controller.characterAnimator.GetTrigger(CharacterAnimator.Params.Interrupted)) controller.Interactor.characterAnimator.SetTrigger(CharacterAnimator.Params.Interrupted); controller.Interactor = null; } }