using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; [CreateAssetMenu(menuName = "CharacterStateMachine/Actions/NpcWaitForInteractionAcceptance")] public class NpcWaitForInteractionAcceptanceAction : Action { public override void StartAct(StateController controller) { controller.InitiateInteractionWithSelectedObject(); //controller.Destination = controller.SelectedObject.transform.position; } }