using UnityEngine; using UnityEngine.UI; namespace Com.MyCompany.MyGame { [RequireComponent(typeof(InputField))] public class PlayerNameInputField : MonoBehaviour { // Store the PlayerPref Key to avoid typos static string playerNamePrefKey = "PlayerName"; void Start() { string defaultName = ""; InputField _inputField = this.GetComponent(); if (_inputField != null) { if (PlayerPrefs.HasKey(playerNamePrefKey)) { defaultName = PlayerPrefs.GetString(playerNamePrefKey); _inputField.text = defaultName; } } PhotonNetwork.playerName = defaultName; } public void SetPlayerName(string value) { // force a trailing space string in case value is an empty string, else playerName would not be updated. PhotonNetwork.playerName = value + " "; PlayerPrefs.SetString(playerNamePrefKey, value); } } }