using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpyCameraController : MonoBehaviour { private float camSens = 100.0f; private float xRotation; private Vector3 rotation; void Start () { rotation = new Vector3(0.0f, 0.0f, 0.0f); } void LateUpdate () { xRotation = Time.deltaTime * Input.GetAxis ("Horizontal") * camSens; transform.RotateAround (Vector3.zero, Vector3.up, -xRotation); } }