using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraController : MonoBehaviour { public GameObject player; private Vector3 offset; private Vector3 newPosition; private float minX, maxX, minY, maxY; void Start () { offset = transform.position - player.transform.position; minX = 0.0f; maxX = 0.0f; minY = 0.0f; maxY = 18.0f; } void LateUpdate () { newPosition = player.transform.position + offset; if(newPosition.x >= minX && newPosition.x <= maxX && newPosition.y >= minY && newPosition.y <= maxY) transform.position = newPosition; } }