using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine; using UnityEngine.SceneManagement; public class SplashController : MonoBehaviour { private Image splashText; private float timer; void Start () { splashText = GetComponent (); Color tempcolor = Color.white; tempcolor.a = 0; splashText.color = tempcolor; timer = 4; } void Update () { Color setalpha = Color.white; timer -= Time.deltaTime; if(timer >= 2.5 && timer < 3.5) { setalpha.a = 1 - (timer - 2.5f); splashText.color = setalpha; } if(timer >= 0.5 && timer < 1.5) { setalpha.a = (timer - 0.5f); splashText.color = setalpha; } if(timer <= 0) { SceneManager.LoadScene ("MainMenu"); } } }