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explode.Play(); + //explode.Play(); Debug.Log("Explosion at: " + Input.mousePosition); } - - } + } + + // Handle collisions with Deathbox to trigger level restart. + void OnTriggerEnter2D(Collider2D other) { + + // Deathbox and saws restart level + if (other.gameObject.name == "Deathbox" || other.gameObject.name == "Saw") { + SceneManager.LoadScene(SceneManager.GetActiveScene().name); + } + } } diff --git a/Game 1/ProjectSettings/ProjectVersion.txt b/Game 1/ProjectSettings/ProjectVersion.txt index a211ccd..735bd8a 100644 --- a/Game 1/ProjectSettings/ProjectVersion.txt +++ b/Game 1/ProjectSettings/ProjectVersion.txt @@ -1 +1 @@ -m_EditorVersion: 2017.1.1f1 +m_EditorVersion: 5.6.2f1