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transform.position).normalized * (MAX_PLAYER_DIST - dist) * 15.0f; playerBody.AddForce(force, ForceMode2D.Impulse); + Debug.Log(force); } } } diff --git a/Game 1/ProjectSettings/TagManager.asset b/Game 1/ProjectSettings/TagManager.asset index 0f4d140..00b3003 100644 --- a/Game 1/ProjectSettings/TagManager.asset +++ b/Game 1/ProjectSettings/TagManager.asset @@ -5,6 +5,7 @@ TagManager: serializedVersion: 2 tags: - Finish Line + - Deathbox layers: - Default - TransparentFX