From 19356be1fead552eaaae7d4a521ec0a7cd9b0f49 Mon Sep 17 00:00:00 2001 From: darrelmarek Date: Thu, 9 Nov 2017 10:29:30 -0600 Subject: [PATCH] Tried to implement rummage - not quite there --- .../Character/CharacterMAnimator.controller | 120 ++++++++++++++++-- .../CharacterAnimator.cs | 2 +- 2 files changed, 113 insertions(+), 9 deletions(-) diff --git a/Project Undercover/Assets/Models/Character/CharacterMAnimator.controller b/Project Undercover/Assets/Models/Character/CharacterMAnimator.controller index 0a16341..266a805 100644 --- a/Project Undercover/Assets/Models/Character/CharacterMAnimator.controller +++ b/Project Undercover/Assets/Models/Character/CharacterMAnimator.controller @@ -13,49 +13,55 @@ AnimatorController: m_DefaultFloat: 0 m_DefaultInt: 0 m_DefaultBool: 0 - m_Controller: {fileID: 9100000} + m_Controller: {fileID: 0} - m_Name: Interrupted m_Type: 9 m_DefaultFloat: 0 m_DefaultInt: 0 m_DefaultBool: 0 - m_Controller: {fileID: 9100000} + m_Controller: {fileID: 0} - m_Name: PassingMessage m_Type: 9 m_DefaultFloat: 0 m_DefaultInt: 0 m_DefaultBool: 0 - m_Controller: {fileID: 9100000} + m_Controller: {fileID: 0} - m_Name: Wave m_Type: 9 m_DefaultFloat: 0 m_DefaultInt: 0 m_DefaultBool: 0 - m_Controller: {fileID: 9100000} + m_Controller: {fileID: 0} - m_Name: Acknowledging m_Type: 9 m_DefaultFloat: 0 m_DefaultInt: 0 m_DefaultBool: 0 - m_Controller: {fileID: 9100000} + m_Controller: {fileID: 0} - m_Name: Handshake m_Type: 9 m_DefaultFloat: 0 m_DefaultInt: 0 m_DefaultBool: 0 - m_Controller: {fileID: 9100000} + m_Controller: {fileID: 0} - m_Name: Interacting m_Type: 4 m_DefaultFloat: 0 m_DefaultInt: 0 m_DefaultBool: 0 - m_Controller: {fileID: 9100000} + m_Controller: {fileID: 0} - m_Name: Bow m_Type: 9 m_DefaultFloat: 0 m_DefaultInt: 0 m_DefaultBool: 0 - m_Controller: {fileID: 9100000} + m_Controller: {fileID: 0} + - m_Name: Rummage + m_Type: 9 + m_DefaultFloat: 0 + m_DefaultInt: 0 + m_DefaultBool: 0 + m_Controller: {fileID: 0} m_AnimatorLayers: - serializedVersion: 5 m_Name: Base Layer @@ -365,6 +371,30 @@ AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 +--- !u!1101 &1101306764199612622 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: Rummage + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 1102043972317331396} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.9874372 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1101 &1101324464263039550 AnimatorStateTransition: m_ObjectHideFlags: 1 @@ -527,6 +557,30 @@ AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 +--- !u!1101 &1101622556350578540 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 1 + m_ConditionEvent: Interrupted + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 1102150790202348572} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.94827586 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 --- !u!1101 &1101775513785162602 AnimatorStateTransition: m_ObjectHideFlags: 3 @@ -596,6 +650,52 @@ AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 +--- !u!1101 &1101973041543346508 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 1102150790202348572} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.94827586 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1102 &1102043972317331396 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: Rummaging + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: + - {fileID: 1101622556350578540} + - {fileID: 1101973041543346508} + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_Motion: {fileID: 7400000, guid: 42062e237bed7d546b981551106e39b6, type: 3} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: --- !u!1102 &1102075779692729400 AnimatorState: serializedVersion: 5 @@ -638,6 +738,7 @@ AnimatorState: - {fileID: 1101338341885882894} - {fileID: 1101541003412757350} - {fileID: 1101160161055095008} + - {fileID: 1101306764199612622} m_StateMachineBehaviours: [] m_Position: {x: 50, y: 50, z: 0} m_IKOnFeet: 0 @@ -805,6 +906,9 @@ AnimatorStateMachine: - serializedVersion: 1 m_State: {fileID: 1102165061342770366} m_Position: {x: 348, y: -276, z: 0} + - serializedVersion: 1 + m_State: {fileID: 1102043972317331396} + m_Position: {x: 348, y: -348, z: 0} m_ChildStateMachines: [] m_AnyStateTransitions: [] m_EntryTransitions: [] diff --git a/Project Undercover/Assets/Scripts/CharacterStateMachine/CharacterAnimator.cs b/Project Undercover/Assets/Scripts/CharacterStateMachine/CharacterAnimator.cs index 5a1d54f..47f5be1 100644 --- a/Project Undercover/Assets/Scripts/CharacterStateMachine/CharacterAnimator.cs +++ b/Project Undercover/Assets/Scripts/CharacterStateMachine/CharacterAnimator.cs @@ -9,7 +9,7 @@ public class CharacterAnimator : Photon.PunBehaviour public enum Params { - Idle, MoveSpeed, PassingMessage, Interrupted, Wave, Acknowledging, Handshake, Interacting, Bow + Idle, MoveSpeed, PassingMessage, Interrupted, Wave, Acknowledging, Handshake, Interacting, Bow, Rummage } protected virtual void Awake()