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proceduralcity/source/main.cpp

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// Procedural City Generator
// Alex Huddleston
// 2016
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#include <iostream>
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#include <string.h>
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#include <vector>
#include "../include/CompFab.h"
#include "../include/Mesh.h"
void findLW(Mesh &m, double &l, double &w)
{
double minl, maxl, minw, maxw;
for(int i = 0; i < m.t.size(); i++)
{
if(m.v[i].m_x < minl)
{
minl = m.v[i].m_x;
}
if(m.v[i].m_x > maxl)
{
maxl = m.v[i].m_x;
}
if(m.v[i].m_y < minw)
{
minw = m.v[i].m_x;
}
if(m.v[i].m_y > maxw)
{
maxw = m.v[i].m_x;
}
}
l = maxl - minl;
w = maxw - minw;
}
int main(int argc, char **argv)
{
unsigned int num = 16; //number of voxels (e.g. 16x16x16)
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if(argc < 3)
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{
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std::cout << "Usage: [executable] [template].obj output.obj [optional: -d for debugging output]" << std::endl;
std::exit(1);
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}
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Mesh *test = new Mesh(argv[1], false);
Mesh *output = new Mesh(test->v, test->t);
double l = 0, w = 0;
double *length = &l, *width = &w;
findLW(*test, *length, *width);
for(int i = 0; i < test->v.size(); i++)
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{
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output->v.push_back(*new CompFab::Vec3(test->v[i].m_x + *length + 1, test->v[i].m_y, test->v[i].m_z));
}
for(int k = 0; k < test->t.size(); k++)
{
output->t.push_back(*new CompFab::Vec3i(test->t[k].m_x + test->v.size(), test->t[k].m_y + test->v.size(), test->t[k].m_z + test->v.size()));
}
// Debugging
if(argc > 3)
{
if(strcmp(argv[3], "-d") == 0)
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{
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for(int j = 0; j < output->v.size(); j++)
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{
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std::cout << output->v[j].m_x << " " << output->v[j].m_y << " " << output->v[j].m_z << std::endl;
std::cout << output->t[j].m_x << " " << output->t[j].m_y << " " << output->t[j].m_z << std::endl;
std::cout << std::endl;
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}
}
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else
{
std::cout << "Usage: [executable] [template].obj output.obj [optional: -d for debugging output]" << std::endl;
}
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}
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output->save(argv[2]);
std::cout << "Success." << std::endl;
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}