30 lines
No EOL
1.2 KiB
C#
30 lines
No EOL
1.2 KiB
C#
using UnityEngine;
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using System.Collections;
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public class RunningMan : MonoBehaviour
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{
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public float m_Speed = 100f;
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public float faster = 1f;
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private Vector3 m_RotationDirection = Vector3.forward;
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public void ToggleRotationDirection()
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{
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Debug.Log ("Toggling rotation direction");
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if (m_RotationDirection == Vector3.up)
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{
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m_RotationDirection = Vector3.down;
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}
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else
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{
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m_RotationDirection = Vector3.up;
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}
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}
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void Update()
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{
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Time.timeScale = 5;
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transform.Rotate(m_RotationDirection * (Mathf.Sin(Time.time) / 20f) * m_Speed);
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}
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} |