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mochapine64backup/MoCha/Assets/Scripts/SceneLoader.cs
2018-04-12 13:38:53 -05:00

34 lines
No EOL
716 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
using UnityEngine.UI;
public class SceneLoader : MonoBehaviour {
Text buttontext;
public void Start()
{
buttontext = GetComponentInChildren<Text> ();
}
public void LoadScene()
{
string scenetext = buttontext.text;
switch (scenetext) {
case "Home":
if (!(SceneManager.GetActiveScene ().name == "Main"))
SceneManager.LoadScene ("Main");
break;
case "Run":
if (!(SceneManager.GetActiveScene ().name == "StepCounter"))
SceneManager.LoadScene ("StepCounter");
break;
default:
if (!(SceneManager.GetActiveScene ().name == scenetext))
SceneManager.LoadScene (scenetext);
break;
}
}
}