84 lines
2.1 KiB
C#
84 lines
2.1 KiB
C#
using System;
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using System.Globalization;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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//Pretty much a copy of GetData...
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public class GetGoals : MonoBehaviour {
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public Text objectText;
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public string currentDayStr = System.DateTime.Now.ToString("MM/dd/yyyy/mm");
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public string goalDayStr = System.DateTime.Now.ToString("MM/dd/yyyy/mm");
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public string prefKey;
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void Start () {
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objectText = GetComponent<Text> ();
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currentDayStr = System.DateTime.Now.ToString("MM/dd/yyyy");
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goalDayStr = System.DateTime.Now.ToString("MM/dd/yyyy");
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}
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//Progress Bar...
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public float barDisplay; //current progress
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public Vector2 barPos = new Vector2(20,190);
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public Vector2 barSize = new Vector2(60,20);
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public Texture2D emptyTex;
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public Texture2D fullTex;
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//on a button press? begin a goal?
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void startGoal()
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{
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}
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void savePersistantGoalDate(string key)
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{
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PlayerPrefs.SetString(key, goalDayStr);
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}
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bool checkNewDay(string key)
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{
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string checkDay = PlayerPrefs.GetString(key);
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if(checkDay == currentDayStr)
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return false;
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return true;
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}
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void OnGUI() {
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//draw the background:
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GUI.BeginGroup(new Rect(barPos.x, barPos.y, barSize.x, barSize.y));
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GUI.Box(new Rect(0,0, barSize.x, barSize.y), emptyTex);
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//draw the filled-in part:
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GUI.BeginGroup(new Rect(0,0, barSize.x * barDisplay, barSize.y));
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GUI.Box(new Rect(0,0, barSize.x, barSize.y), fullTex);
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GUI.EndGroup();
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GUI.EndGroup();
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}
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void Update() {
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//needs current points counting toward this goal (daily?)
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//needs the total required points for this goal
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currentDayStr = System.DateTime.Now.ToString("MM/dd/yyyy");
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barDisplay = Time.time*0.05f; //put actual progress here (current/total)
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if(currentDayStr != goalDayStr)
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{
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//check if goal is complete or not, the day is over
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barDisplay = 1.0f;
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Debug.Log("DAY HAS PASSED!!");
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}
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if(checkNewDay("daily"))
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{
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Debug.Log("You failed your goal"); //not true if progress is actually complete!
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goalDayStr = currentDayStr;
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savePersistantGoalDate("daily");
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}
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}
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}
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