81 lines
4.1 KiB
C#
81 lines
4.1 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using System.Text;
|
|
using UnityEngine.SceneManagement;
|
|
|
|
public class MonsterManager : MonoBehaviour {
|
|
|
|
public void saveMonster ()
|
|
{
|
|
StringBuilder eyePos = new StringBuilder();
|
|
|
|
eyePos.Append(GameObject.Find("circle_eye").transform.position.x).Append(" ").Append(GameObject.Find("circle_eye").transform.position.y).Append(" ").Append(GameObject.Find("circle_eye").transform.position.z);
|
|
string savedString = eyePos.ToString();
|
|
PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "eyePosition", savedString);
|
|
|
|
StringBuilder hairPos = new StringBuilder();
|
|
|
|
hairPos.Append(GameObject.Find("crazy_hair").transform.position.x).Append(" ").Append(GameObject.Find("crazy_hair").transform.position.y).Append(" ").Append(GameObject.Find("crazy_hair").transform.position.z);
|
|
savedString = hairPos.ToString();
|
|
PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "hairPosition", savedString);
|
|
|
|
StringBuilder headPos = new StringBuilder();
|
|
|
|
headPos.Append(GameObject.Find("circle_head").transform.position.x).Append(" ").Append(GameObject.Find("circle_head").transform.position.y).Append(" ").Append(GameObject.Find("circle_head").transform.position.z);
|
|
savedString = headPos.ToString();
|
|
PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "headPosition", savedString);
|
|
|
|
StringBuilder hatPos = new StringBuilder();
|
|
|
|
hatPos.Append(GameObject.Find("crown").transform.position.x).Append(" ").Append(GameObject.Find("crown").transform.position.y).Append(" ").Append(GameObject.Find("crown").transform.position.z);
|
|
savedString = hatPos.ToString();
|
|
PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "hatPosition", savedString);
|
|
|
|
StringBuilder mouthPos = new StringBuilder();
|
|
|
|
mouthPos.Append(GameObject.Find("gap_mouth").transform.position.x).Append(" ").Append(GameObject.Find("gap_mouth").transform.position.y).Append(" ").Append(GameObject.Find("gap_mouth").transform.position.z);
|
|
savedString = mouthPos.ToString();
|
|
PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "mouthPosition", savedString);
|
|
|
|
StringBuilder nosePos = new StringBuilder();
|
|
|
|
nosePos.Append(GameObject.Find("pig_nose").transform.position.x).Append(" ").Append(GameObject.Find("pig_nose").transform.position.y).Append(" ").Append(GameObject.Find("pig_nose").transform.position.z);
|
|
savedString = nosePos.ToString();
|
|
PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "nosePosition", savedString);
|
|
}
|
|
|
|
public void loadMonster ()
|
|
{
|
|
string savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "eyePosition");
|
|
string[] values = savedString.Split(' ');
|
|
|
|
GameObject.Find("circle_eye").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
|
|
|
|
savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "hairPosition");
|
|
values = savedString.Split(' ');
|
|
|
|
GameObject.Find("crazy_hair").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
|
|
|
|
savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "headPosition");
|
|
values = savedString.Split(' ');
|
|
|
|
GameObject.Find("circle_head").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
|
|
|
|
savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "hatPosition");
|
|
values = savedString.Split(' ');
|
|
|
|
GameObject.Find("crown").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
|
|
|
|
savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "mouthPosition");
|
|
values = savedString.Split(' ');
|
|
|
|
GameObject.Find("gap_mouth").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
|
|
|
|
savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "nosePosition");
|
|
values = savedString.Split(' ');
|
|
|
|
GameObject.Find("pig_nose").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
|
|
|
|
}
|
|
}
|