using UnityEngine; using UnityEngine.Networking; using System.Collections; using UnityEngine.UI; public class GetData : MonoBehaviour { //string displayText = ""; Text objectText; void Start() { objectText = GetComponentInParent (); } public void DisplayStuff() { StartCoroutine (MakeRequest ()); //Debug.Log (displayText); //objectText.text = displayText; } IEnumerator MakeRequest() { using (UnityWebRequest www = UnityWebRequest.Get("https://corder.tech/mocha/users/1")) { yield return www.SendWebRequest(); if (www.isNetworkError || www.isHttpError) { Debug.Log(www.error); } else { // Show results as text //Debug.Log(www.downloadHandler.text); objectText.text = www.downloadHandler.text; // Or retrieve results as binary data byte[] results = www.downloadHandler.data; } } } }