using System.Collections; using System.Collections.Generic; using UnityEngine; public class MonsterDraw : MonoBehaviour { public GameObject anchorPoint; private Vector2 anchorPos; void Start() { anchorPos = new Vector2 (anchorPoint.transform.position.x, anchorPoint.transform.position.y); loadMonster(); } public void loadMonster () { string equippedString = PlayerPrefs.GetString("Equipped"); string[] equipped = equippedString.Split (' '); for (int i = 0; i < equipped.Length - 1; i++) { string savedString = PlayerPrefs.GetString(equipped[i]); string[] values = savedString.Split (); GameObject instance = (GameObject)Instantiate(Resources.Load(equipped[i])); instance.name = equipped [i]; //instance.GetComponent ().inventory = inv; instance.transform.position = new Vector2(float.Parse(values[0]), float.Parse(values[1])); } } }