using System; using UnityEngine; namespace Assets.SimpleAndroidNotifications { public class NotificationExample : MonoBehaviour { public void Rate() { Application.OpenURL("http://u3d.as/y6r"); } public void OpenWiki() { Application.OpenURL("https://github.com/hippogamesunity/SimpleAndroidNotificationsPublic/wiki"); } public void ScheduleSimple() { NotificationManager.Send(TimeSpan.FromSeconds(5), "Simple notification", "Customize icon and color", new Color(1, 0.3f, 0.15f)); } public void ScheduleNormal() { NotificationManager.SendWithAppIcon(TimeSpan.FromSeconds(5), "Notification", "Notification with app icon", new Color(0, 0.6f, 1), NotificationIcon.Message); } public void ScheduleCustom() { var notificationParams = new NotificationParams { Id = UnityEngine.Random.Range(0, int.MaxValue), Delay = TimeSpan.FromSeconds(5), Title = "Custom notification", Message = "Message", Ticker = "Ticker", Sound = true, Vibrate = true, Light = true, SmallIcon = NotificationIcon.Heart, SmallIconColor = new Color(0, 0.5f, 0), LargeIcon = "app_icon" }; NotificationManager.SendCustom(notificationParams); } public void CancelAll() { NotificationManager.CancelAll(); } } }