using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class NavigationManager : MonoBehaviour { private float timelastactive; private GameObject navMenu; public void Start() { //navMenu = GameObject.Find("Navigation Menu"); navMenu = gameObject.transform.Find("Navigation Menu").gameObject; } public void Update() { if (Input.GetKeyDown (KeyCode.Escape)) { if (navMenu.activeSelf) { CloseNavMenu (); timelastactive = Time.time; } else if (Time.time > (timelastactive + 1.0f)) { PreviousPage (); } } } public bool isActive() { return navMenu.activeSelf; } public void OpenNavMenu() { navMenu.SetActive (true); } public void CloseNavMenu() { navMenu.SetActive (false); } public void LoadScene(string scene) { string scenetext = scene; Debug.Log (" " + scenetext); switch (scenetext) { case "Start": if (!(SceneManager.GetActiveScene ().name == "Home")) SceneManager.LoadScene ("Home"); break; case "Run": if (!(SceneManager.GetActiveScene ().name == "Goals")) SceneManager.LoadScene ("Goals"); break; case "Profile": if (!(SceneManager.GetActiveScene ().name == "Stats")) SceneManager.LoadScene ("Stats"); break; case "Monster Creator": if (!(SceneManager.GetActiveScene ().name == "MonsterCreator")) SceneManager.LoadScene ("MonsterCreator"); break; default: if (!(SceneManager.GetActiveScene ().name == scenetext)) SceneManager.LoadScene (scenetext); break; } } public void PreviousPage() { string currentscene = SceneManager.GetActiveScene ().name; switch(currentscene) { case "Main": Application.Quit(); break; case "Home": break; case "MonsterCreator": SceneManager.LoadScene ("Stats"); break; case "Leaderboard": SceneManager.LoadScene ("Stats"); break; case "Goals": case "Credits": case "Stats": default: SceneManager.LoadScene ("Home"); break; } } }