using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System.Text; public class StatsUpdate : MonoBehaviour { public Text score; public Text steps; public Text distance; // Use this for initialization void Start () { steps.text = PlayerPrefs.GetInt("currentSteps").ToString(); score.text = PlayerPrefs.GetInt("totalPoints").ToString(); distance.text = ((float)PlayerPrefs.GetInt("currentSteps")/2000.0f).ToString() + " mi."; } // Update is called once per frame void Update () { } }