using UnityEngine; using UnityEngine.Networking; using System.Collections; public class MyBehaviour : MonoBehaviour { void Start() { StartCoroutine(GetText()); } IEnumerator GetText() { using (UnityWebRequest www = UnityWebRequest.Get("https://corder.tech/mocha")) { yield return www.Send(); if (www.isNetworkError || www.isHttpError) { Debug.Log(www.error); } else { // Show results as text Debug.Log(www.downloadHandler.text); // Or retrieve results as binary data byte[] results = www.downloadHandler.data; } } } }