using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Text; using UnityEngine.SceneManagement; public class MonsterManager : MonoBehaviour { public GameObject inventory; public Item item; public Inventory inv; void Start() { loadMonster(); } public void showItems() { if (inventory.activeSelf == false) inventory.SetActive (true); else inventory.SetActive (false); } public void saveMonster() { GameObject[] monsterParts = GameObject.FindGameObjectsWithTag("MonsterPart"); StringBuilder pos = new StringBuilder (); string savedString; string equippedString = ""; for (int i = 0; i < monsterParts.Length; i++) { pos = new StringBuilder (); pos.Append(GameObject.Find(monsterParts[i].name).transform.position.x).Append(" ").Append(GameObject.Find(monsterParts[i].name).transform.position.y).Append(" ").Append(GameObject.Find(monsterParts[i].name).transform.position.z); equippedString = equippedString + monsterParts [i].name + " "; savedString = pos.ToString (); PlayerPrefs.SetString(SceneManager.GetActiveScene().name + monsterParts[i].name, savedString); } PlayerPrefs.SetString ("Equipped", equippedString); /* StringBuilder eyePos = new StringBuilder(); eyePos.Append(GameObject.Find("circle_eye").transform.position.x).Append(" ").Append(GameObject.Find("circle_eye").transform.position.y).Append(" ").Append(GameObject.Find("circle_eye").transform.position.z); string savedString = eyePos.ToString(); PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "eyePosition", savedString); StringBuilder hairPos = new StringBuilder(); hairPos.Append(GameObject.Find("crazy_hair").transform.position.x).Append(" ").Append(GameObject.Find("crazy_hair").transform.position.y).Append(" ").Append(GameObject.Find("crazy_hair").transform.position.z); savedString = hairPos.ToString(); PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "hairPosition", savedString); StringBuilder headPos = new StringBuilder(); headPos.Append(GameObject.Find("circle_head").transform.position.x).Append(" ").Append(GameObject.Find("circle_head").transform.position.y).Append(" ").Append(GameObject.Find("circle_head").transform.position.z); savedString = headPos.ToString(); PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "headPosition", savedString); StringBuilder hatPos = new StringBuilder(); hatPos.Append(GameObject.Find("crown").transform.position.x).Append(" ").Append(GameObject.Find("crown").transform.position.y).Append(" ").Append(GameObject.Find("crown").transform.position.z); savedString = hatPos.ToString(); PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "hatPosition", savedString); StringBuilder mouthPos = new StringBuilder(); mouthPos.Append(GameObject.Find("gap_mouth").transform.position.x).Append(" ").Append(GameObject.Find("gap_mouth").transform.position.y).Append(" ").Append(GameObject.Find("gap_mouth").transform.position.z); savedString = mouthPos.ToString(); PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "mouthPosition", savedString); StringBuilder nosePos = new StringBuilder(); nosePos.Append(GameObject.Find("pig_nose").transform.position.x).Append(" ").Append(GameObject.Find("pig_nose").transform.position.y).Append(" ").Append(GameObject.Find("pig_nose").transform.position.z); savedString = nosePos.ToString(); PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "nosePosition", savedString); */ } public void loadMonster () { string equippedString = PlayerPrefs.GetString("Equipped"); string[] equipped = equippedString.Split (' '); for (int i = 0; i < equipped.Length - 1; i++) { string savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + equipped[i]); string[] values = savedString.Split (); GameObject instance = (GameObject)Instantiate(Resources.Load(equipped[i])); instance.name = equipped [i]; instance.GetComponent ().inventory = inv; instance.transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2])); } /* string savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "eyePosition"); string[] values = savedString.Split(' '); GameObject.Find("circle_eye").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2])); savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "hairPosition"); values = savedString.Split(' '); GameObject.Find("crazy_hair").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2])); savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "headPosition"); values = savedString.Split(' '); GameObject.Find("circle_head").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2])); savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "hatPosition"); values = savedString.Split(' '); GameObject.Find("crown").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2])); savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "mouthPosition"); values = savedString.Split(' '); GameObject.Find("gap_mouth").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2])); savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "nosePosition"); values = savedString.Split(' '); GameObject.Find("pig_nose").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2])); */ } }