using UnityEngine; using System.Collections; public class PlayerInfo { public string username = "[{\"username\":\"test\", \"user_id\": 1}]"; public int user_id = 0; public PlayerInfo() { username = ""; user_id = 0; } public void setUsername(string user) { username = user; } public string getUsername() { return username; } public void setUserId(int id) { user_id = id; } public int getUserId() { return user_id; } }