using UnityEngine; using System.Collections; public class SpinningCube : MonoBehaviour { public float m_Speed = 20f; private Vector3 m_RotationDirection = Vector3.up; public void ToggleRotationDirection() { Debug.Log ("Toggling rotation direction"); if (m_RotationDirection == Vector3.up) { m_RotationDirection = Vector3.down; } else { m_RotationDirection = Vector3.up; } } void Update() { transform.Rotate(m_RotationDirection * Time.deltaTime * m_Speed); } }