using UnityEngine; using System.Collections; using System; using PedometerU.Tests; namespace Assets.SimpleAndroidNotifications { public class RunningMan : MonoBehaviour { public float m_Speed = 100f; public float faster = 1f; private Vector3 m_RotationDirection = Vector3.forward; public void Start() { NotificationManager.SendWithAppIcon(TimeSpan.FromSeconds(1), "Monster Chase", "You're almost there!", new Color(81f/255f, 128f/255f, 1), NotificationIcon.Heart); } public void ToggleRotationDirection() { Debug.Log ("Toggling rotation direction"); if (m_RotationDirection == Vector3.up) { m_RotationDirection = Vector3.down; } else { m_RotationDirection = Vector3.up; } } void Update() { Time.timeScale = 5; transform.Rotate(m_RotationDirection * (Mathf.Sin(Time.time) / 20f) * m_Speed); } } }