using UnityEngine; using UnityEngine.SceneManagement; using System.Collections; using UnityEngine.UI; public class SceneLoader : MonoBehaviour { Text buttontext; public void Start() { buttontext = GetComponentInChildren (); } public void LoadScene() { string scenetext = buttontext.text; Debug.Log (" " + scenetext); switch (scenetext) { case "Start": if (!(SceneManager.GetActiveScene ().name == "Home")) SceneManager.LoadScene ("Home"); break; case "Run": if (!(SceneManager.GetActiveScene ().name == "StepCounter")) SceneManager.LoadScene ("StepCounter"); break; default: if (!(SceneManager.GetActiveScene ().name == scenetext)) SceneManager.LoadScene (scenetext); break; } } }