using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System.Text; public class StatsUpdate : MonoBehaviour { public Text score; public Text steps; public Text distance; public Text calories; // Use this for initialization void Start () { //steps.text = PlayerPrefs.GetInt("currentSteps").ToString(); steps.text = PlayerPrefs.GetInt("fitbitSteps").ToString(); score.text = PlayerPrefs.GetInt("totalPoints").ToString(); //distance.text = ((float)PlayerPrefs.GetInt("currentSteps")/2000.0f).ToString() + " mi."; distance.text = PlayerPrefs.GetFloat("fitbitDistance").ToString() + " mi."; calories.text = PlayerPrefs.GetInt("fitbitCalories").ToString(); } public void refreshPrefs() { //steps.text = PlayerPrefs.GetInt("currentSteps").ToString(); steps.text = PlayerPrefs.GetInt("fitbitSteps").ToString(); score.text = PlayerPrefs.GetInt("totalPoints").ToString(); //distance.text = ((float)PlayerPrefs.GetInt("currentSteps")/2000.0f).ToString() + " mi."; distance.text = PlayerPrefs.GetFloat("fitbitDistance").ToString() + " mi."; calories.text = PlayerPrefs.GetInt("fitbitCalories").ToString(); } // Update is called once per frame void Update () { } }