Monsters load on home and stats page!
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7 changed files with 5 additions and 73 deletions
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@ -6,13 +6,13 @@ using UnityEngine.UI;
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public class MonsterDraw : MonoBehaviour {
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public class MonsterDraw : MonoBehaviour {
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public GameObject anchorPoint;
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public GameObject anchorPoint;
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public float scale;
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private Vector2 anchorPos;
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private Vector2 anchorPos;
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void Start()
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void Start()
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{
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{
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anchorPos = new Vector2 (anchorPoint.transform.position.x, anchorPoint.transform.position.y);
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anchorPos = new Vector3 (anchorPoint.transform.position.x, anchorPoint.transform.position.y, anchorPoint.transform.position.z);
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loadMonster();
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loadMonster();
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}
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}
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@ -25,10 +25,11 @@ public class MonsterDraw : MonoBehaviour {
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string savedString = PlayerPrefs.GetString(equipped[i]);
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string savedString = PlayerPrefs.GetString(equipped[i]);
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string[] values = savedString.Split ();
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string[] values = savedString.Split ();
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GameObject instance = (GameObject)Instantiate(Resources.Load(equipped[i]));
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GameObject instance = (GameObject)Instantiate(Resources.Load(equipped[i]));
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//instance.rectTransform.anchoredPosition = new Vector2(float.Parse(values[0]), float.Parse(values[1]));
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instance.name = equipped [i];
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instance.name = equipped [i];
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//instance.GetComponent<DragAndDrop> ().inventory = inv;
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//instance.GetComponent<DragAndDrop> ().inventory = inv;
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instance.transform.position = new Vector2(float.Parse(values[0]), float.Parse(values[1]));
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instance.transform.position = new Vector3(float.Parse(values[0]), float.Parse(values[1]), float.Parse(values[2]));
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instance.transform.localScale -= new Vector3(scale, scale, 0);
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}
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}
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}
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}
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}
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}
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@ -39,43 +39,6 @@ public class MonsterManager : MonoBehaviour {
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PlayerPrefs.SetString(/*SceneManager.GetActiveScene().name + */monsterParts[i].name, savedString);
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PlayerPrefs.SetString(/*SceneManager.GetActiveScene().name + */monsterParts[i].name, savedString);
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}
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}
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PlayerPrefs.SetString ("Equipped", equippedString);
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PlayerPrefs.SetString ("Equipped", equippedString);
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/*
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StringBuilder eyePos = new StringBuilder();
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eyePos.Append(GameObject.Find("circle_eye").transform.position.x).Append(" ").Append(GameObject.Find("circle_eye").transform.position.y).Append(" ").Append(GameObject.Find("circle_eye").transform.position.z);
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string savedString = eyePos.ToString();
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PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "eyePosition", savedString);
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StringBuilder hairPos = new StringBuilder();
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hairPos.Append(GameObject.Find("crazy_hair").transform.position.x).Append(" ").Append(GameObject.Find("crazy_hair").transform.position.y).Append(" ").Append(GameObject.Find("crazy_hair").transform.position.z);
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savedString = hairPos.ToString();
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PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "hairPosition", savedString);
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StringBuilder headPos = new StringBuilder();
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headPos.Append(GameObject.Find("circle_head").transform.position.x).Append(" ").Append(GameObject.Find("circle_head").transform.position.y).Append(" ").Append(GameObject.Find("circle_head").transform.position.z);
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savedString = headPos.ToString();
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PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "headPosition", savedString);
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StringBuilder hatPos = new StringBuilder();
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hatPos.Append(GameObject.Find("crown").transform.position.x).Append(" ").Append(GameObject.Find("crown").transform.position.y).Append(" ").Append(GameObject.Find("crown").transform.position.z);
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savedString = hatPos.ToString();
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PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "hatPosition", savedString);
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StringBuilder mouthPos = new StringBuilder();
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mouthPos.Append(GameObject.Find("gap_mouth").transform.position.x).Append(" ").Append(GameObject.Find("gap_mouth").transform.position.y).Append(" ").Append(GameObject.Find("gap_mouth").transform.position.z);
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savedString = mouthPos.ToString();
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PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "mouthPosition", savedString);
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StringBuilder nosePos = new StringBuilder();
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nosePos.Append(GameObject.Find("pig_nose").transform.position.x).Append(" ").Append(GameObject.Find("pig_nose").transform.position.y).Append(" ").Append(GameObject.Find("pig_nose").transform.position.z);
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savedString = nosePos.ToString();
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PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "nosePosition", savedString);
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*/
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}
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}
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public void loadMonster ()
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public void loadMonster ()
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@ -92,37 +55,5 @@ public class MonsterManager : MonoBehaviour {
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instance.GetComponent<DragAndDrop> ().inventory = inv;
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instance.GetComponent<DragAndDrop> ().inventory = inv;
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instance.transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
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instance.transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
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}
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}
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/*
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string savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "eyePosition");
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string[] values = savedString.Split(' ');
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GameObject.Find("circle_eye").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
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savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "hairPosition");
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values = savedString.Split(' ');
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GameObject.Find("crazy_hair").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
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savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "headPosition");
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values = savedString.Split(' ');
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GameObject.Find("circle_head").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
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savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "hatPosition");
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values = savedString.Split(' ');
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GameObject.Find("crown").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
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savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "mouthPosition");
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values = savedString.Split(' ');
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GameObject.Find("gap_mouth").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
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savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "nosePosition");
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values = savedString.Split(' ');
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GameObject.Find("pig_nose").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
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*/
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}
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}
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}
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}
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