Monsters load on home and stats page!

This commit is contained in:
darrelmarek 2018-04-30 18:58:50 -05:00
parent 2a9b4522d6
commit ecc3e5876f
7 changed files with 5 additions and 73 deletions

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@ -6,13 +6,13 @@ using UnityEngine.UI;
public class MonsterDraw : MonoBehaviour { public class MonsterDraw : MonoBehaviour {
public GameObject anchorPoint; public GameObject anchorPoint;
public float scale;
private Vector2 anchorPos; private Vector2 anchorPos;
void Start() void Start()
{ {
anchorPos = new Vector2 (anchorPoint.transform.position.x, anchorPoint.transform.position.y); anchorPos = new Vector3 (anchorPoint.transform.position.x, anchorPoint.transform.position.y, anchorPoint.transform.position.z);
loadMonster(); loadMonster();
} }
@ -25,10 +25,11 @@ public class MonsterDraw : MonoBehaviour {
string savedString = PlayerPrefs.GetString(equipped[i]); string savedString = PlayerPrefs.GetString(equipped[i]);
string[] values = savedString.Split (); string[] values = savedString.Split ();
GameObject instance = (GameObject)Instantiate(Resources.Load(equipped[i])); GameObject instance = (GameObject)Instantiate(Resources.Load(equipped[i]));
//instance.rectTransform.anchoredPosition = new Vector2(float.Parse(values[0]), float.Parse(values[1]));
instance.name = equipped [i]; instance.name = equipped [i];
//instance.GetComponent<DragAndDrop> ().inventory = inv; //instance.GetComponent<DragAndDrop> ().inventory = inv;
instance.transform.position = new Vector2(float.Parse(values[0]), float.Parse(values[1])); instance.transform.position = new Vector3(float.Parse(values[0]), float.Parse(values[1]), float.Parse(values[2]));
instance.transform.localScale -= new Vector3(scale, scale, 0);
} }
} }
} }

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@ -39,43 +39,6 @@ public class MonsterManager : MonoBehaviour {
PlayerPrefs.SetString(/*SceneManager.GetActiveScene().name + */monsterParts[i].name, savedString); PlayerPrefs.SetString(/*SceneManager.GetActiveScene().name + */monsterParts[i].name, savedString);
} }
PlayerPrefs.SetString ("Equipped", equippedString); PlayerPrefs.SetString ("Equipped", equippedString);
/*
StringBuilder eyePos = new StringBuilder();
eyePos.Append(GameObject.Find("circle_eye").transform.position.x).Append(" ").Append(GameObject.Find("circle_eye").transform.position.y).Append(" ").Append(GameObject.Find("circle_eye").transform.position.z);
string savedString = eyePos.ToString();
PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "eyePosition", savedString);
StringBuilder hairPos = new StringBuilder();
hairPos.Append(GameObject.Find("crazy_hair").transform.position.x).Append(" ").Append(GameObject.Find("crazy_hair").transform.position.y).Append(" ").Append(GameObject.Find("crazy_hair").transform.position.z);
savedString = hairPos.ToString();
PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "hairPosition", savedString);
StringBuilder headPos = new StringBuilder();
headPos.Append(GameObject.Find("circle_head").transform.position.x).Append(" ").Append(GameObject.Find("circle_head").transform.position.y).Append(" ").Append(GameObject.Find("circle_head").transform.position.z);
savedString = headPos.ToString();
PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "headPosition", savedString);
StringBuilder hatPos = new StringBuilder();
hatPos.Append(GameObject.Find("crown").transform.position.x).Append(" ").Append(GameObject.Find("crown").transform.position.y).Append(" ").Append(GameObject.Find("crown").transform.position.z);
savedString = hatPos.ToString();
PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "hatPosition", savedString);
StringBuilder mouthPos = new StringBuilder();
mouthPos.Append(GameObject.Find("gap_mouth").transform.position.x).Append(" ").Append(GameObject.Find("gap_mouth").transform.position.y).Append(" ").Append(GameObject.Find("gap_mouth").transform.position.z);
savedString = mouthPos.ToString();
PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "mouthPosition", savedString);
StringBuilder nosePos = new StringBuilder();
nosePos.Append(GameObject.Find("pig_nose").transform.position.x).Append(" ").Append(GameObject.Find("pig_nose").transform.position.y).Append(" ").Append(GameObject.Find("pig_nose").transform.position.z);
savedString = nosePos.ToString();
PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "nosePosition", savedString);
*/
} }
public void loadMonster () public void loadMonster ()
@ -92,37 +55,5 @@ public class MonsterManager : MonoBehaviour {
instance.GetComponent<DragAndDrop> ().inventory = inv; instance.GetComponent<DragAndDrop> ().inventory = inv;
instance.transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2])); instance.transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
} }
/*
string savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "eyePosition");
string[] values = savedString.Split(' ');
GameObject.Find("circle_eye").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "hairPosition");
values = savedString.Split(' ');
GameObject.Find("crazy_hair").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "headPosition");
values = savedString.Split(' ');
GameObject.Find("circle_head").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "hatPosition");
values = savedString.Split(' ');
GameObject.Find("crown").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "mouthPosition");
values = savedString.Split(' ');
GameObject.Find("gap_mouth").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "nosePosition");
values = savedString.Split(' ');
GameObject.Find("pig_nose").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
*/
} }
} }