Working on inventory 2

This commit is contained in:
darrelmarek 2018-04-23 18:49:34 -05:00
parent fd71606833
commit eb61f607b1
3 changed files with 23 additions and 4 deletions

View file

@ -7,7 +7,7 @@ public class Inventory : MonoBehaviour
{
public Image[] itemImages = new Image[numItemSlots];
public Item[] items = new Item[numItemSlots];
public const int numItemSlots = 6;
public const int numItemSlots = 25;
public void AddItem(Item itemToAdd)
{
for (int i = 0; i < items.Length; i++)

View file

@ -6,11 +6,30 @@ using UnityEngine.SceneManagement;
public class MonsterManager : MonoBehaviour {
void Start() {
public GameObject inventory;
public Item item;
private Inventory inv;
void Start()
{
inv = FindObjectOfType<Inventory> ();
giveItem (item);
}
public void saveMonster ()
public void giveItem(Item itm)
{
inv.AddItem (itm);
}
public void showItems()
{
if (inventory.activeSelf == false)
inventory.SetActive (true);
else inventory.SetActive (false);
}
public void saveMonster()
{
StringBuilder eyePos = new StringBuilder();