Navigation Menu implemented.

This commit is contained in:
shadow8t4 2018-04-26 09:37:47 -05:00
parent 0596bac28b
commit e342a6a0eb
9 changed files with 57 additions and 1 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class NavigationManager : MonoBehaviour
{
private GameObject navMenu;
public void Start()
{
//navMenu = GameObject.Find("Navigation Menu");
navMenu = gameObject.transform.Find("Navigation Menu").gameObject;
}
public void OpenNavMenu()
{
navMenu.SetActive (true);
}
public void CloseNavMenu()
{
navMenu.SetActive (false);
}
}

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@ -26,6 +26,14 @@ public class SceneLoader : MonoBehaviour {
if (!(SceneManager.GetActiveScene ().name == "StepCounter")) if (!(SceneManager.GetActiveScene ().name == "StepCounter"))
SceneManager.LoadScene ("StepCounter"); SceneManager.LoadScene ("StepCounter");
break; break;
case "Profile":
if (!(SceneManager.GetActiveScene ().name == "Stats"))
SceneManager.LoadScene ("Stats");
break;
case "Monster Creator":
if (!(SceneManager.GetActiveScene ().name == "MonsterCreator"))
SceneManager.LoadScene ("MonsterCreator");
break;
default: default:
if (!(SceneManager.GetActiveScene ().name == scenetext)) if (!(SceneManager.GetActiveScene ().name == scenetext))
SceneManager.LoadScene (scenetext); SceneManager.LoadScene (scenetext);