random items + monster draw script for home
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@ -4,11 +4,13 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using System.Text;
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//Pretty much a copy of GetData...
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//Pretty much a copy of GetData...
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namespace PedometerU.Tests {
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namespace PedometerU.Tests {
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public class GetGoals : MonoBehaviour {
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public class GetGoals : MonoBehaviour {
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private string[] items = { "circle_eye", "crazy_hair", "circle_head", "gap_mouth", "pig_nose", "crown" };
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public Text goalText;
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public Text goalText;
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public string currentDayStr = System.DateTime.Now.ToString("MM/dd/yyyy");
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public string currentDayStr = System.DateTime.Now.ToString("MM/dd/yyyy");
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@ -156,6 +158,12 @@ public class GetGoals : MonoBehaviour {
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savedPoints += stepsGoal*10;
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savedPoints += stepsGoal*10;
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PlayerPrefs.SetInt("totalPoints", savedPoints);
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PlayerPrefs.SetInt("totalPoints", savedPoints);
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pointsText.text = "Points: " + PlayerPrefs.GetInt("totalPoints").ToString ();
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pointsText.text = "Points: " + PlayerPrefs.GetInt("totalPoints").ToString ();
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//Random item
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StringBuilder invList = new StringBuilder ();
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invList.Append(PlayerPrefs.GetString ("inventory"));
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invList.Append(items[(int)Math.Round(UnityEngine.Random.value*6.0f)]).Append(" ");
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PlayerPrefs.SetString ("inventory", invList.ToString());
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}
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}
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//only applies if "daily" goal
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//only applies if "daily" goal
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32
MoCha/Assets/Scripts/MonsterDraw.cs
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32
MoCha/Assets/Scripts/MonsterDraw.cs
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@ -0,0 +1,32 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MonsterDraw : MonoBehaviour {
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public GameObject anchorPoint;
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private Vector2 anchorPos;
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void Start()
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{
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anchorPos = new Vector2 (anchorPoint.transform.position.x, anchorPoint.transform.position.y);
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loadMonster();
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}
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public void loadMonster ()
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{
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string equippedString = PlayerPrefs.GetString("Equipped");
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string[] equipped = equippedString.Split (' ');
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for (int i = 0; i < equipped.Length - 1; i++) {
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string savedString = PlayerPrefs.GetString(equipped[i]);
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string[] values = savedString.Split ();
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GameObject instance = (GameObject)Instantiate(Resources.Load(equipped[i]));
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instance.name = equipped [i];
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//instance.GetComponent<DragAndDrop> ().inventory = inv;
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instance.transform.position = new Vector2(float.Parse(values[0]), float.Parse(values[1]));
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}
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}
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}
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13
MoCha/Assets/Scripts/MonsterDraw.cs.meta
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MoCha/Assets/Scripts/MonsterDraw.cs.meta
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fileFormatVersion: 2
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guid: 709c87110c75f4e4c83650b83f4b96ae
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timeCreated: 1524754933
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licenseType: Free
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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