playerpref steps
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1 changed files with 11 additions and 11 deletions
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@ -7,22 +7,19 @@ using UnityEngine.UI;
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//Pretty much a copy of GetData...
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namespace PedometerU.Tests {
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public class GetGoals : MonoBehaviour {
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public Text goalText;
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public string currentDayStr = System.DateTime.Now.ToString("MM/dd/yyyy");
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public string goalDayStr = System.DateTime.Now.ToString("MM/dd/yyyy");
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public string prefKey;
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public float goalValue;
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//Progress Bar...
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public float barDisplay; //current progress
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private Vector2 barPos;
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Vector2 barSize = new Vector2(227,20);
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private Vector2 barSize = new Vector2(227,20);
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//Pedometer
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private Pedometer pedometer;
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@ -30,11 +27,12 @@ public class GetGoals : MonoBehaviour {
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double userDistance;
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int totalSteps = 30;
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public Text stepText;
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void OnStep (int steps, double distance) {
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userSteps = steps;
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stepText.text = steps.ToString ();
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stepText.text = steps.ToString ();
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userDistance = (distance * 3.28084);
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PlayerPrefs.setInt("currentSteps",userSteps);
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}
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private void OnDisable () {
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@ -47,8 +45,8 @@ public class GetGoals : MonoBehaviour {
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// Create a new pedometer
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pedometer = new Pedometer(OnStep);
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// Reset UI
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OnStep(0, 0);
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OnStep(PlayerPrefs.getInt("currentSteps"), 0);
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//goalText.text = prefKey;
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goalText.color = new Color(0f, 0f, 0f);
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@ -103,7 +101,8 @@ public class GetGoals : MonoBehaviour {
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//needs the total required points for this goal
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currentDayStr = System.DateTime.Now.ToString("MM/dd/yyyy");
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//barDisplay = Time.time*0.05f; //put actual progress here (current/total)
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barDisplay = (float)userSteps/(float)totalSteps;
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barDisplay = (float)userSteps/(float)totalSteps;
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//failed to complete goal
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if(currentDayStr != goalDayStr)
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{
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@ -137,4 +136,5 @@ public class GetGoals : MonoBehaviour {
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}
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}
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}
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}
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}
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