Merge branch 'alex' of https://github.tamu.edu/shadow8t4/MoChaApp into patrick
BIN
MoCha/Assets/Materials/Blackout.mat
Normal file
10
MoCha/Assets/Materials/Blackout.mat.meta
Normal file
|
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|
|||
fileFormatVersion: 2
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||||
guid: 8b09d9a7c0cb3ca42a798802c96d28c8
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||||
timeCreated: 1524748932
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||||
licenseType: Free
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||||
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||||
externalObjects: {}
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||||
mainObjectFileID: 2100000
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||||
userData:
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||||
assetBundleName:
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||||
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|
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fileFormatVersion: 2
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||||
guid: 326b00dfcab7e8c4da45c990cef3c9b6
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||||
timeCreated: 1524679668
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||||
timeCreated: 1524753018
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||||
licenseType: Free
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
|
|
BIN
MoCha/Assets/Prefabs/Progress Bar.prefab
Normal file
10
MoCha/Assets/Prefabs/Progress Bar.prefab.meta
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|
@ -0,0 +1,10 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 441f50f7e865a4e9c937038cedf667ee
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||||
timeCreated: 1524703581
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||||
licenseType: Free
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||||
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||||
externalObjects: {}
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||||
mainObjectFileID: 100100000
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||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
10
MoCha/Assets/Resources.meta
Normal file
|
@ -0,0 +1,10 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 00e35244fddf9aa4fa427e547aec158d
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||||
folderAsset: yes
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||||
timeCreated: 1524683565
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||||
licenseType: Free
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||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
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BIN
MoCha/Assets/Resources/circle_eye.prefab
Normal file
10
MoCha/Assets/Resources/circle_eye.prefab.meta
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|
@ -0,0 +1,10 @@
|
|||
fileFormatVersion: 2
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guid: 49942256293e57045bbb9b1a407a1667
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||||
timeCreated: 1524683726
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||||
licenseType: Free
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||||
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||||
externalObjects: {}
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||||
mainObjectFileID: 100100000
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.7 KiB |
BIN
MoCha/Assets/Resources/circle_head.prefab
Normal file
10
MoCha/Assets/Resources/circle_head.prefab.meta
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|
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|
|||
fileFormatVersion: 2
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guid: 645789e883e1d3c40aabb865a433d896
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timeCreated: 1524683718
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licenseType: Free
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externalObjects: {}
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mainObjectFileID: 100100000
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userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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Before Width: | Height: | Size: 4 KiB After Width: | Height: | Size: 4 KiB |
BIN
MoCha/Assets/Resources/crazy_hair.prefab
Normal file
10
MoCha/Assets/Resources/crazy_hair.prefab.meta
Normal file
|
@ -0,0 +1,10 @@
|
|||
fileFormatVersion: 2
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||||
guid: 6bca5c058cbd15c41815ef2924191049
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||||
timeCreated: 1524683721
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||||
licenseType: Free
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externalObjects: {}
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||||
assetBundleName:
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||||
assetBundleVariant:
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Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 6.1 KiB |
BIN
MoCha/Assets/Resources/crown.prefab
Normal file
10
MoCha/Assets/Resources/crown.prefab.meta
Normal file
|
@ -0,0 +1,10 @@
|
|||
fileFormatVersion: 2
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guid: 6d657f3d9cb80c94d86fed7d0acbcdd7
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||||
timeCreated: 1524683723
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||||
licenseType: Free
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||||
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||||
externalObjects: {}
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||||
mainObjectFileID: 100100000
|
||||
userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
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Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
BIN
MoCha/Assets/Resources/gap_mouth.prefab
Normal file
10
MoCha/Assets/Resources/gap_mouth.prefab.meta
Normal file
|
@ -0,0 +1,10 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 07c92442f33cfbb448eff50b204aaefa
|
||||
timeCreated: 1524683727
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||||
licenseType: Free
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||||
NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 100100000
|
||||
userData:
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||||
assetBundleName:
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assetBundleVariant:
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Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
BIN
MoCha/Assets/Resources/pig_nose.prefab
Normal file
10
MoCha/Assets/Resources/pig_nose.prefab.meta
Normal file
|
@ -0,0 +1,10 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5bb017abc66da2e4bb908eb3c97d29b4
|
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timeCreated: 1524683729
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licenseType: Free
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externalObjects: {}
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mainObjectFileID: 100100000
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userData:
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assetBundleName:
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assetBundleVariant:
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Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
|
@ -4,6 +4,7 @@ using UnityEngine.EventSystems;
|
|||
public class DragAndDrop : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
|
||||
{
|
||||
public static GameObject DraggedInstance;
|
||||
public Inventory inventory;
|
||||
|
||||
Vector3 _startPosition;
|
||||
Vector3 _offsetToMouse;
|
||||
|
@ -34,8 +35,12 @@ public class DragAndDrop : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
|
|||
|
||||
public void OnEndDrag (PointerEventData eventData)
|
||||
{
|
||||
DraggedInstance = null;
|
||||
_offsetToMouse = Vector3.zero;
|
||||
if (Input.mousePosition.y < 75) {
|
||||
DraggedInstance.SetActive (false);
|
||||
inventory.AddItem (DraggedInstance.name);
|
||||
}
|
||||
DraggedInstance = null;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
174
MoCha/Assets/Scripts/GetGoals.cs
Normal file
|
@ -0,0 +1,174 @@
|
|||
using System;
|
||||
using System.Globalization;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
//Pretty much a copy of GetData...
|
||||
namespace PedometerU.Tests {
|
||||
|
||||
public class GetGoals : MonoBehaviour {
|
||||
|
||||
public Text goalText;
|
||||
public string currentDayStr = System.DateTime.Now.ToString("MM/dd/yyyy");
|
||||
public string goalDayStr = System.DateTime.Now.ToString("MM/dd/yyyy");
|
||||
public string prefKey;
|
||||
|
||||
//Progress Bar...
|
||||
public float barDisplay; //current progress
|
||||
private Vector2 barPos;
|
||||
private Vector2 barSize = new Vector2(227,20);
|
||||
|
||||
//Pedometer
|
||||
private Pedometer pedometer;
|
||||
int userSteps;
|
||||
int userPoints;
|
||||
double userDistance;
|
||||
int stepsGoal = 100;
|
||||
public Text stepText;
|
||||
public Text pointsText;
|
||||
private int savedSteps;
|
||||
private int savedPoints;
|
||||
|
||||
void OnStep (int steps, double distance) {
|
||||
userDistance = (distance * 3.28084);
|
||||
userSteps = steps + savedSteps;
|
||||
PlayerPrefs.SetInt("currentSteps",userSteps);
|
||||
stepText.text = userSteps.ToString () + "/" + stepsGoal.ToString();
|
||||
|
||||
userPoints = steps*5 + savedPoints;
|
||||
PlayerPrefs.SetInt("totalPoints",userPoints);
|
||||
pointsText.text = "Points: " + userPoints.ToString ();
|
||||
}
|
||||
|
||||
private void OnDisable () {
|
||||
// Release the pedometer
|
||||
pedometer.Dispose();
|
||||
pedometer = null;
|
||||
}
|
||||
|
||||
//saved value from last session loads in on START
|
||||
//write usersteps + saved val to pref in ONSTEP
|
||||
|
||||
void Start () {
|
||||
savedSteps = PlayerPrefs.GetInt("currentSteps");
|
||||
savedPoints = PlayerPrefs.GetInt("totalPoints");
|
||||
// Create a new pedometer
|
||||
pedometer = new Pedometer(OnStep);
|
||||
// Reset UI
|
||||
stepText.text = savedSteps.ToString () + "/" + stepsGoal.ToString();
|
||||
if(PlayerPrefs.HasKey("totalPoints"))
|
||||
{
|
||||
pointsText.text = "Points: " + PlayerPrefs.GetInt("totalPoints").ToString ();
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayerPrefs.SetInt("totalPoints", 0);
|
||||
pointsText.text = "Points: " + PlayerPrefs.GetInt("totalPoints").ToString ();
|
||||
}
|
||||
userSteps = savedSteps;
|
||||
userPoints = savedPoints;
|
||||
|
||||
//OnStep(savedSteps, 0);
|
||||
Debug.Log(savedSteps);
|
||||
|
||||
|
||||
//goalText.text = prefKey;
|
||||
goalText.color = new Color(0f, 0f, 0f);
|
||||
Debug.Log(goalText.transform.position.x.ToString() + " " + goalText.transform.position.y.ToString());
|
||||
barPos = new Vector2(goalText.transform.position.x, goalText.transform.position.y);
|
||||
|
||||
currentDayStr = System.DateTime.Now.ToString("MM/dd/yyyy");
|
||||
goalDayStr = System.DateTime.Now.ToString("MM/dd/yyyy");
|
||||
Debug.Log(goalDayStr);
|
||||
|
||||
if(prefKey == "daily")
|
||||
savePersistantGoalDate("daily");
|
||||
}
|
||||
|
||||
|
||||
//Texture the progress bar using these parameters
|
||||
public Texture2D emptyTex;
|
||||
public Texture2D fullTex;
|
||||
|
||||
//on a button press? begin a goal?
|
||||
void startGoal()
|
||||
{
|
||||
}
|
||||
|
||||
void savePersistantGoalDate(string key)
|
||||
{
|
||||
PlayerPrefs.SetString(key, goalDayStr);
|
||||
}
|
||||
|
||||
bool checkNewDay(string key)
|
||||
{
|
||||
string checkDay = PlayerPrefs.GetString(key);
|
||||
if(checkDay == currentDayStr)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void OnGUI() {
|
||||
//draw the background:
|
||||
GUI.BeginGroup(new Rect(barPos.x, barPos.y, barSize.x, barSize.y));
|
||||
GUI.Box(new Rect(0,0, barSize.x, barSize.y), emptyTex);
|
||||
|
||||
//draw the filled-in part:
|
||||
GUI.BeginGroup(new Rect(0,0, barSize.x * barDisplay, barSize.y));
|
||||
GUI.Box(new Rect(0,0, barSize.x, barSize.y), fullTex);
|
||||
GUI.EndGroup();
|
||||
GUI.EndGroup();
|
||||
}
|
||||
|
||||
void Update() {
|
||||
//needs current points counting toward this goal (daily?)
|
||||
//needs the total required points for this goal
|
||||
currentDayStr = System.DateTime.Now.ToString("MM/dd/yyyy");
|
||||
//barDisplay = Time.time*0.05f; //put actual progress here (current/total)
|
||||
barDisplay = (float)userSteps/(float)stepsGoal;
|
||||
|
||||
//failed to complete goal
|
||||
if(currentDayStr != goalDayStr)
|
||||
{
|
||||
Debug.Log(currentDayStr);
|
||||
Debug.Log(goalDayStr);
|
||||
|
||||
Debug.Log("DAY HAS PASSED!!");
|
||||
|
||||
//make it so user dismisses the goal instead!
|
||||
//Destroy(this);
|
||||
//destroy the goal and set a new one?
|
||||
|
||||
}
|
||||
//goal complete
|
||||
if(barDisplay >= 1.0f)
|
||||
{
|
||||
Debug.Log("Goal complete! +100pts!");
|
||||
userSteps = 0;
|
||||
PlayerPrefs.SetInt("currentSteps", userSteps);
|
||||
savedSteps = 0;
|
||||
//OnStep(0,0);
|
||||
stepText.text = userSteps.ToString () + "/" + stepsGoal.ToString();
|
||||
|
||||
//destroy the goal and set a new one?
|
||||
savedPoints += stepsGoal*10;
|
||||
PlayerPrefs.SetInt("totalPoints", savedPoints);
|
||||
pointsText.text = "Points: " + PlayerPrefs.GetInt("totalPoints").ToString ();
|
||||
}
|
||||
|
||||
//only applies if "daily" goal
|
||||
if(prefKey == "daily")
|
||||
{
|
||||
if(checkNewDay(prefKey))
|
||||
{
|
||||
Debug.Log("You failed your goal"); //not true if progress is actually complete!
|
||||
goalDayStr = currentDayStr;
|
||||
savePersistantGoalDate("daily");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -1,6 +1,6 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5f138b644c262457385474b2256308a7
|
||||
timeCreated: 1524165858
|
||||
guid: 040f99a891f1b4fed92f5a44e33fc47f
|
||||
timeCreated: 1524166714
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
|
@ -1,16 +0,0 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Goals : MonoBehaviour {
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
}
|
||||
}
|
|
@ -1,15 +1,40 @@
|
|||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using UnityEngine.UI;
|
||||
|
||||
using System.Text;
|
||||
|
||||
public class Inventory : MonoBehaviour
|
||||
{
|
||||
public Image[] itemImages = new Image[numItemSlots];
|
||||
public Item[] items = new Item[numItemSlots];
|
||||
public const int numItemSlots = 25;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
//PlayerPrefs.SetString("inventory", "");
|
||||
string savedString = PlayerPrefs.GetString("inventory");
|
||||
|
||||
string[] itemNames = savedString.Split(' ');
|
||||
Debug.Log (itemNames [itemNames.Length-1]);
|
||||
for (int i = 0; i < itemNames.Length - 1; i++)
|
||||
{
|
||||
Sprite sprite = (Resources.Load<Sprite>(itemNames[i] + "_sprite"));
|
||||
Item itm = new Item ();
|
||||
itm.name = itemNames [i];
|
||||
itm.sprite = sprite;
|
||||
items[i] = itm;
|
||||
itemImages[i].sprite = itm.sprite;
|
||||
itemImages[i].enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void AddItem(Item itemToAdd)
|
||||
{
|
||||
StringBuilder invList = new StringBuilder ();
|
||||
invList.Append(PlayerPrefs.GetString ("inventory"));
|
||||
invList.Append(itemToAdd.name).Append(" ");
|
||||
PlayerPrefs.SetString ("inventory", invList.ToString());
|
||||
|
||||
for (int i = 0; i < items.Length; i++)
|
||||
{
|
||||
if (items[i] == null)
|
||||
|
@ -21,11 +46,43 @@ public class Inventory : MonoBehaviour
|
|||
}
|
||||
}
|
||||
}
|
||||
public void RemoveItem (Item itemToRemove)
|
||||
|
||||
public void AddItem(string itemName)
|
||||
{
|
||||
StringBuilder invList = new StringBuilder ();
|
||||
invList.Append(PlayerPrefs.GetString ("inventory"));
|
||||
invList.Append(itemName).Append(" ");
|
||||
PlayerPrefs.SetString ("inventory", invList.ToString());
|
||||
|
||||
for (int i = 0; i < items.Length; i++)
|
||||
{
|
||||
if (items[i] == itemToRemove)
|
||||
if (items[i] == null)
|
||||
{
|
||||
Sprite sprite = (Resources.Load<Sprite>(itemName + "_sprite"));
|
||||
Item itm = new Item ();
|
||||
itm.name = itemName;
|
||||
itm.sprite = sprite;
|
||||
items[i] = itm;
|
||||
itemImages[i].sprite = itm.sprite;
|
||||
itemImages[i].enabled = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveItem (Item itemToRemove)
|
||||
{
|
||||
StringBuilder invList = new StringBuilder ();
|
||||
invList.Append(PlayerPrefs.GetString ("inventory"));
|
||||
int index = invList.ToString ().IndexOf (itemToRemove.name + " ");
|
||||
invList.Remove(index, (itemToRemove.name + " ").Length);
|
||||
PlayerPrefs.SetString ("inventory", invList.ToString());
|
||||
GameObject instance = (GameObject)Instantiate(Resources.Load(itemToRemove.name));
|
||||
instance.name = itemToRemove.name;
|
||||
|
||||
for (int i = 0; i < items.Length; i++)
|
||||
{
|
||||
if (items[i].name == itemToRemove.name)
|
||||
{
|
||||
items[i] = null;
|
||||
itemImages[i].sprite = null;
|
||||
|
@ -34,4 +91,30 @@ public class Inventory : MonoBehaviour
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveItem (string itemName)
|
||||
{
|
||||
StringBuilder invList = new StringBuilder ();
|
||||
invList.Append(PlayerPrefs.GetString ("inventory"));
|
||||
int index = invList.ToString ().IndexOf (itemName + " ");
|
||||
invList.Remove(index, (itemName + " ").Length);
|
||||
PlayerPrefs.SetString ("inventory", invList.ToString());
|
||||
GameObject instance = (GameObject)Instantiate(Resources.Load(itemName));
|
||||
instance.GetComponent<DragAndDrop> ().inventory = this;
|
||||
instance.name = itemName;
|
||||
|
||||
for (int i = 0; i < items.Length - 1; i++)
|
||||
{
|
||||
if (items [i] != null) {
|
||||
Debug.Log (items [i].name + " == " + itemName);
|
||||
if (items [i].name == itemName) {
|
||||
items [i] = null;
|
||||
itemImages [i].sprite = null;
|
||||
itemImages [i].enabled = false;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -4,4 +4,6 @@
|
|||
public class Item : ScriptableObject {
|
||||
|
||||
public Sprite sprite;
|
||||
|
||||
public string name;
|
||||
}
|
||||
|
|
34
MoCha/Assets/Scripts/ItemSlotBehavior.cs
Normal file
|
@ -0,0 +1,34 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using Image = UnityEngine.UI.Image;
|
||||
|
||||
public class ItemSlotBehavior : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
|
||||
{
|
||||
public static GameObject DraggedInstance;
|
||||
public Inventory inventory;
|
||||
|
||||
Vector3 _startPosition;
|
||||
Vector3 _offsetToMouse;
|
||||
float _zDistanceToCamera;
|
||||
|
||||
#region Interface Implementations
|
||||
|
||||
public void OnBeginDrag (PointerEventData eventData)
|
||||
{
|
||||
DraggedInstance = gameObject;
|
||||
Debug.Log ("Removing: " + DraggedInstance.GetComponent<Image> ().sprite.name.Remove (DraggedInstance.GetComponent<Image> ().sprite.name.Length - 7));
|
||||
inventory.RemoveItem(DraggedInstance.GetComponent<Image>().sprite.name.Remove(DraggedInstance.GetComponent<Image>().sprite.name.Length-7));
|
||||
}
|
||||
|
||||
public void OnDrag (PointerEventData eventData)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void OnEndDrag (PointerEventData eventData)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
13
MoCha/Assets/Scripts/ItemSlotBehavior.cs.meta
Normal file
|
@ -0,0 +1,13 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 062d9f417b017b445bd5b92d657b31d1
|
||||
timeCreated: 1524730867
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -9,17 +9,11 @@ public class MonsterManager : MonoBehaviour {
|
|||
public GameObject inventory;
|
||||
public Item item;
|
||||
|
||||
private Inventory inv;
|
||||
public Inventory inv;
|
||||
|
||||
void Start()
|
||||
{
|
||||
inv = FindObjectOfType<Inventory> ();
|
||||
giveItem (item);
|
||||
}
|
||||
|
||||
public void giveItem(Item itm)
|
||||
{
|
||||
inv.AddItem (itm);
|
||||
loadMonster();
|
||||
}
|
||||
|
||||
public void showItems()
|
||||
|
@ -31,6 +25,21 @@ public class MonsterManager : MonoBehaviour {
|
|||
|
||||
public void saveMonster()
|
||||
{
|
||||
GameObject[] monsterParts = GameObject.FindGameObjectsWithTag("MonsterPart");
|
||||
|
||||
StringBuilder pos = new StringBuilder ();
|
||||
string savedString;
|
||||
string equippedString = "";
|
||||
|
||||
for (int i = 0; i < monsterParts.Length; i++) {
|
||||
pos = new StringBuilder ();
|
||||
pos.Append(GameObject.Find(monsterParts[i].name).transform.position.x).Append(" ").Append(GameObject.Find(monsterParts[i].name).transform.position.y).Append(" ").Append(GameObject.Find(monsterParts[i].name).transform.position.z);
|
||||
equippedString = equippedString + monsterParts [i].name + " ";
|
||||
savedString = pos.ToString ();
|
||||
PlayerPrefs.SetString(/*SceneManager.GetActiveScene().name + */monsterParts[i].name, savedString);
|
||||
}
|
||||
PlayerPrefs.SetString ("Equipped", equippedString);
|
||||
/*
|
||||
StringBuilder eyePos = new StringBuilder();
|
||||
|
||||
eyePos.Append(GameObject.Find("circle_eye").transform.position.x).Append(" ").Append(GameObject.Find("circle_eye").transform.position.y).Append(" ").Append(GameObject.Find("circle_eye").transform.position.z);
|
||||
|
@ -66,10 +75,25 @@ public class MonsterManager : MonoBehaviour {
|
|||
nosePos.Append(GameObject.Find("pig_nose").transform.position.x).Append(" ").Append(GameObject.Find("pig_nose").transform.position.y).Append(" ").Append(GameObject.Find("pig_nose").transform.position.z);
|
||||
savedString = nosePos.ToString();
|
||||
PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "nosePosition", savedString);
|
||||
*/
|
||||
}
|
||||
|
||||
public void loadMonster ()
|
||||
{
|
||||
|
||||
string equippedString = PlayerPrefs.GetString("Equipped");
|
||||
string[] equipped = equippedString.Split (' ');
|
||||
|
||||
for (int i = 0; i < equipped.Length - 1; i++) {
|
||||
string savedString = PlayerPrefs.GetString(/*SceneManager.GetActiveScene().name + */equipped[i]);
|
||||
string[] values = savedString.Split ();
|
||||
GameObject instance = (GameObject)Instantiate(Resources.Load(equipped[i]));
|
||||
instance.name = equipped [i];
|
||||
instance.GetComponent<DragAndDrop> ().inventory = inv;
|
||||
instance.transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
|
||||
}
|
||||
|
||||
/*
|
||||
string savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "eyePosition");
|
||||
string[] values = savedString.Split(' ');
|
||||
|
||||
|
@ -99,6 +123,6 @@ public class MonsterManager : MonoBehaviour {
|
|||
values = savedString.Split(' ');
|
||||
|
||||
GameObject.Find("pig_nose").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
|
||||
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
|
25
MoCha/Assets/Scripts/NavigationManager.cs
Normal file
|
@ -0,0 +1,25 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class NavigationManager : MonoBehaviour
|
||||
{
|
||||
private GameObject navMenu;
|
||||
|
||||
public void Start()
|
||||
{
|
||||
//navMenu = GameObject.Find("Navigation Menu");
|
||||
navMenu = gameObject.transform.Find("Navigation Menu").gameObject;
|
||||
}
|
||||
|
||||
public void OpenNavMenu()
|
||||
{
|
||||
navMenu.SetActive (true);
|
||||
}
|
||||
|
||||
public void CloseNavMenu()
|
||||
{
|
||||
navMenu.SetActive (false);
|
||||
}
|
||||
}
|
13
MoCha/Assets/Scripts/NavigationManager.cs.meta
Normal file
|
@ -0,0 +1,13 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 658e48ac784a5d543bc76161835f7156
|
||||
timeCreated: 1524750227
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -26,6 +26,14 @@ public class SceneLoader : MonoBehaviour {
|
|||
if (!(SceneManager.GetActiveScene ().name == "StepCounter"))
|
||||
SceneManager.LoadScene ("StepCounter");
|
||||
break;
|
||||
case "Profile":
|
||||
if (!(SceneManager.GetActiveScene ().name == "Stats"))
|
||||
SceneManager.LoadScene ("Stats");
|
||||
break;
|
||||
case "Monster Creator":
|
||||
if (!(SceneManager.GetActiveScene ().name == "MonsterCreator"))
|
||||
SceneManager.LoadScene ("MonsterCreator");
|
||||
break;
|
||||
default:
|
||||
if (!(SceneManager.GetActiveScene ().name == scenetext))
|
||||
SceneManager.LoadScene (scenetext);
|
||||
|
|
|
@ -1 +1,5 @@
|
|||
<<<<<<< HEAD
|
||||
m_EditorVersion: 2017.4.0f1
|
||||
=======
|
||||
m_EditorVersion: 2017.3.1f1
|
||||
>>>>>>> alex
|
||||
|
|