Monster saving and loading
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MoCha/Assets/Plugins/Android.meta
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MoCha/Assets/Plugins/Android.meta
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guid: 8cd453422b2e32245b54c76a62e2a81e
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folderAsset: yes
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timeCreated: 1523387294
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licenseType: Free
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MoCha/Assets/Scripts/MonsterManager.cs
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MoCha/Assets/Scripts/MonsterManager.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Text;
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using UnityEngine.SceneManagement;
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public class MonsterManager : MonoBehaviour {
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public void saveMonster ()
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{
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StringBuilder eyePos = new StringBuilder();
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eyePos.Append(GameObject.Find("circle_eye").transform.position.x).Append(" ").Append(GameObject.Find("circle_eye").transform.position.y).Append(" ").Append(GameObject.Find("circle_eye").transform.position.z);
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string savedString = eyePos.ToString();
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PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "eyePosition", savedString);
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StringBuilder hairPos = new StringBuilder();
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hairPos.Append(GameObject.Find("crazy_hair").transform.position.x).Append(" ").Append(GameObject.Find("crazy_hair").transform.position.y).Append(" ").Append(GameObject.Find("crazy_hair").transform.position.z);
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savedString = hairPos.ToString();
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PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "hairPosition", savedString);
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StringBuilder headPos = new StringBuilder();
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headPos.Append(GameObject.Find("circle_head").transform.position.x).Append(" ").Append(GameObject.Find("circle_head").transform.position.y).Append(" ").Append(GameObject.Find("circle_head").transform.position.z);
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savedString = headPos.ToString();
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PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "headPosition", savedString);
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StringBuilder hatPos = new StringBuilder();
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hatPos.Append(GameObject.Find("crown").transform.position.x).Append(" ").Append(GameObject.Find("crown").transform.position.y).Append(" ").Append(GameObject.Find("crown").transform.position.z);
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savedString = hatPos.ToString();
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PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "hatPosition", savedString);
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StringBuilder mouthPos = new StringBuilder();
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mouthPos.Append(GameObject.Find("gap_mouth").transform.position.x).Append(" ").Append(GameObject.Find("gap_mouth").transform.position.y).Append(" ").Append(GameObject.Find("gap_mouth").transform.position.z);
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savedString = mouthPos.ToString();
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PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "mouthPosition", savedString);
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}
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public void loadMonster ()
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{
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string savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "eyePosition");
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string[] values = savedString.Split(' ');
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GameObject.Find("circle_eye").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
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savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "hairPosition");
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values = savedString.Split(' ');
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GameObject.Find("crazy_hair").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
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savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "headPosition");
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values = savedString.Split(' ');
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GameObject.Find("circle_head").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
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savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "hatPosition");
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values = savedString.Split(' ');
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GameObject.Find("crown").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
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savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "mouthPosition");
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values = savedString.Split(' ');
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GameObject.Find("gap_mouth").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
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}
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}
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13
MoCha/Assets/Scripts/MonsterManager.cs.meta
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MoCha/Assets/Scripts/MonsterManager.cs.meta
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fileFormatVersion: 2
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guid: a91d73d2d9351c74cb57c3dc4f2d9133
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timeCreated: 1523995407
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licenseType: Free
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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