progress bars
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1 changed files with 22 additions and 10 deletions
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@ -16,27 +16,39 @@ public class GetGoals : MonoBehaviour {
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public string prefKey;
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public string prefKey;
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public float goalValue;
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//Progress Bar...
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public float barDisplay; //current progress
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public Vector2 barPos;
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Vector2 barSize = new Vector2(227,20);
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void Start () {
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void Start () {
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goalText.text = prefKey;
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//goalText.text = prefKey;
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goalText.color = new Color(1f, 0.5f, 0.8f);
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goalText.color = new Color(0f, 0f, 0f);
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goalText.transform.position = new Vector2(barPos.x + 45.0f,barPos.y + 55.0f);
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//barPos.x = goalText.transform.position.x;
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//barPos.y = goalText.transform.position.y + 10.0f;
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//Debug.Log(barPos.x + " " + barPos.y);
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//barPos.x = 0;
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//barPos.y = 0;
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currentDayStr = System.DateTime.Now.ToString("MM/dd/yyyy");
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currentDayStr = System.DateTime.Now.ToString("MM/dd/yyyy");
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goalDayStr = System.DateTime.Now.ToString("MM/dd/yyyy");
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goalDayStr = System.DateTime.Now.ToString("MM/dd/yyyy");
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Debug.Log(goalDayStr);
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Debug.Log(goalDayStr);
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Debug.Log("hoauaouou");
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Debug.Log("hauaouou");
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if(prefKey == "daily")
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if(prefKey == "daily")
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savePersistantGoalDate("daily");
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savePersistantGoalDate("daily");
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}
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}
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public float goalValue;
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//Progress Bar...
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public float barDisplay; //current progress
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public Vector2 barPos = new Vector2(20,190);
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public Vector2 barSize = new Vector2(60,20);
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//Texture the progress bar using these parameters
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//Texture the progress bar using these parameters
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public Texture2D emptyTex;
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public Texture2D emptyTex;
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public Texture2D fullTex;
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public Texture2D fullTex;
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