Shell code for notifications. Updated credit information.

This commit is contained in:
shadow8t4 2018-04-30 15:16:03 -05:00
parent b48673d776
commit 0d74c776ef
20 changed files with 1897 additions and 0 deletions

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using System;
using UnityEngine;
namespace Assets.SimpleAndroidNotifications
{
public class NotificationExample : MonoBehaviour
{
public void Rate()
{
Application.OpenURL("http://u3d.as/y6r");
}
public void OpenWiki()
{
Application.OpenURL("https://github.com/hippogamesunity/SimpleAndroidNotificationsPublic/wiki");
}
public void ScheduleSimple()
{
NotificationManager.Send(TimeSpan.FromSeconds(5), "Simple notification", "Customize icon and color", new Color(1, 0.3f, 0.15f));
}
public void ScheduleNormal()
{
NotificationManager.SendWithAppIcon(TimeSpan.FromSeconds(5), "Notification", "Notification with app icon", new Color(0, 0.6f, 1), NotificationIcon.Message);
}
public void ScheduleCustom()
{
var notificationParams = new NotificationParams
{
Id = UnityEngine.Random.Range(0, int.MaxValue),
Delay = TimeSpan.FromSeconds(5),
Title = "Custom notification",
Message = "Message",
Ticker = "Ticker",
Sound = true,
Vibrate = true,
Light = true,
SmallIcon = NotificationIcon.Heart,
SmallIconColor = new Color(0, 0.5f, 0),
LargeIcon = "app_icon"
};
NotificationManager.SendCustom(notificationParams);
}
public void CancelAll()
{
NotificationManager.CancelAll();
}
}
}

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namespace Assets.SimpleAndroidNotifications
{
public enum NotificationIcon
{
Bell,
Clock,
Event,
Heart,
Message,
Star
}
}

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using System;
using UnityEngine;
#if UNITY_ANDROID && !UNITY_EDITOR
using System.Linq;
#endif
namespace Assets.SimpleAndroidNotifications
{
public static class NotificationManager
{
#if UNITY_ANDROID && !UNITY_EDITOR
private const string FullClassName = "com.hippogames.simpleandroidnotifications.Controller";
private const string MainActivityClassName = "com.unity3d.player.UnityPlayerActivity";
#endif
/// <summary>
/// Schedule simple notification without app icon.
/// </summary>
/// <param name="smallIcon">List of build-in small icons: notification_icon_bell (default), notification_icon_clock, notification_icon_heart, notification_icon_message, notification_icon_nut, notification_icon_star, notification_icon_warning.</param>
public static int Send(TimeSpan delay, string title, string message, Color smallIconColor, NotificationIcon smallIcon = 0)
{
return SendCustom(new NotificationParams
{
Id = UnityEngine.Random.Range(0, int.MaxValue),
Delay = delay,
Title = title,
Message = message,
Ticker = message,
Sound = true,
Vibrate = true,
Light = true,
SmallIcon = smallIcon,
SmallIconColor = smallIconColor,
LargeIcon = ""
});
}
/// <summary>
/// Schedule notification with app icon.
/// </summary>
/// <param name="smallIcon">List of build-in small icons: notification_icon_bell (default), notification_icon_clock, notification_icon_heart, notification_icon_message, notification_icon_nut, notification_icon_star, notification_icon_warning.</param>
public static int SendWithAppIcon(TimeSpan delay, string title, string message, Color smallIconColor, NotificationIcon smallIcon = 0)
{
return SendCustom(new NotificationParams
{
Id = UnityEngine.Random.Range(0, int.MaxValue),
Delay = delay,
Title = title,
Message = message,
Ticker = message,
Sound = true,
Vibrate = true,
Light = true,
SmallIcon = smallIcon,
SmallIconColor = smallIconColor,
LargeIcon = "app_icon"
});
}
/// <summary>
/// Schedule customizable notification.
/// </summary>
public static int SendCustom(NotificationParams notificationParams)
{
#if UNITY_ANDROID && !UNITY_EDITOR
var p = notificationParams;
var delay = (long) p.Delay.TotalMilliseconds;
new AndroidJavaClass(FullClassName).CallStatic("SetNotification", p.Id, delay, p.Title, p.Message, p.Ticker,
p.Sound ? 1 : 0, p.Vibrate ? 1 : 0, p.Light ? 1 : 0, p.LargeIcon, GetSmallIconName(p.SmallIcon), ColotToInt(p.SmallIconColor), MainActivityClassName);
#else
Debug.LogWarning("Simple Android Notifications are not supported for current platform. Build and play this scene on android device!");
#endif
return notificationParams.Id;
}
/// <summary>
/// Cancel notification by id.
/// </summary>
public static void Cancel(int id)
{
#if UNITY_ANDROID && !UNITY_EDITOR
new AndroidJavaClass(FullClassName).CallStatic("CancelScheduledNotification", id);
#endif
}
/// <summary>
/// Cancel all notifications.
/// </summary>
public static void CancelAll()
{
#if UNITY_ANDROID && !UNITY_EDITOR
new AndroidJavaClass(FullClassName).CallStatic("CancelAllScheduledNotifications");
#endif
}
private static int ColotToInt(Color color)
{
var smallIconColor = (Color32) color;
return smallIconColor.r * 65536 + smallIconColor.g * 256 + smallIconColor.b;
}
private static string GetSmallIconName(NotificationIcon icon)
{
return "anp_" + icon.ToString().ToLower();
}
}
}

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using System;
using UnityEngine;
namespace Assets.SimpleAndroidNotifications
{
public class NotificationParams
{
/// <summary>
/// Use random id for each new notification.
/// </summary>
public int Id;
public TimeSpan Delay;
public string Title;
public string Message;
public string Ticker;
public bool Sound = true;
public bool Vibrate = true;
public bool Light = true;
public NotificationIcon SmallIcon;
public Color SmallIconColor;
/// <summary>
/// Use "" for simple notification. Use "app_icon" to use the app icon. Use custom value but first place image to "simple-android-notifications.aar/res/". To modify "aar" file just rename it to "zip" and back.
/// </summary>
public string LargeIcon;
}
}

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