Merge pull request #3 from shadow8t4/alex

Basically the same pull request, just after I've merged to my branch.
This commit is contained in:
Alex Huddleston 2018-04-19 10:06:59 -05:00 committed by GitHub Enterprise
commit 0896a343c2
87 changed files with 2666 additions and 11 deletions

3
.gitignore vendored
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@ -4,6 +4,7 @@
**/[Bb]uild/
**/[Bb]uilds/
**/Assets/AssetStoreTools*
**/Assets/Plugins/*
# Autogenerated VS/MD solution and project files
**/.vs/
@ -30,3 +31,5 @@
**/*.apk
**/*.unitypackage
**/UnityPackageManager/
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MoCha/ProjectSettings/ProjectVersion.txt

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=======
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>>>>>>> darrel
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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class GetData : MonoBehaviour
{
public Button thisbutton;
public Text objectText;
public string request = "http://corder.tech/mocha/users/*";
void Start()
{
thisbutton = GetComponent<Button> ();
objectText = GetComponent<Text> ();
thisbutton.onClick.AddListener (CallGetData);
}
public void CallGetData()
{
DisplayAll(request, objectText);
}
public void DisplayAll(string request, Text objectText)
{
MochaParser parser = new MochaParser();
StartCoroutine (parser.DisplayOutput(request, objectText));
}
}

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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
/*
* USAGE
*
* Just put this script into a button that needs
* to execute the HTTP request, and in the text field
* write the exact URL needed for the request.
*
* */
// http://corder.tech/mocha/users/*
public class GetLeaderboard : MonoBehaviour
{
public Button thisbutton;
public Text PlayerIDs;
public Text Usernames;
public Text Scores;
public string request = "http://corder.tech/mocha/users/*";
void Start()
{
thisbutton.onClick.AddListener (CallGetData);
}
public void CallGetData()
{
DisplayAllSeparated(request, PlayerIDs, Usernames, Scores);
}
public void DisplayAllSeparated(string request, Text PlayerIDs, Text Usernames, Text Scores)
{
MochaParser parser = new MochaParser ();
StartCoroutine (parser.DisplayOutputSeparated(request, PlayerIDs, Usernames, Scores));
}
}

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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class Inventory : MonoBehaviour
{
public Image[] itemImages = new Image[numItemSlots];
public Item[] items = new Item[numItemSlots];
public const int numItemSlots = 6;
public void AddItem(Item itemToAdd)
{
for (int i = 0; i < items.Length; i++)
{
if (items[i] == null)
{
items[i] = itemToAdd;
itemImages[i].sprite = itemToAdd.sprite;
itemImages[i].enabled = true;
return;
}
}
}
public void RemoveItem (Item itemToRemove)
{
for (int i = 0; i < items.Length; i++)
{
if (items[i] == itemToRemove)
{
items[i] = null;
itemImages[i].sprite = null;
itemImages[i].enabled = false;
return;
}
}
}
}

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using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(Inventory))]
public class InventoryEditor : Editor
{
private bool[] showItemSlots = new bool[Inventory.numItemSlots];
private SerializedProperty itemImagesProperty;
private SerializedProperty itemsProperty;
private const string inventoryPropItemImagesName = "itemImages";
private const string inventoryPropItemsName = "items";
private void OnEnable ()
{
itemImagesProperty = serializedObject.FindProperty (inventoryPropItemImagesName);
itemsProperty = serializedObject.FindProperty (inventoryPropItemsName);
}
public override void OnInspectorGUI ()
{
serializedObject.Update ();
for (int i = 0; i < Inventory.numItemSlots; i++)
{
ItemSlotGUI (i);
}
serializedObject.ApplyModifiedProperties ();
}
private void ItemSlotGUI (int index)
{
EditorGUILayout.BeginVertical (GUI.skin.box);
EditorGUI.indentLevel++;
showItemSlots[index] = EditorGUILayout.Foldout (showItemSlots[index], "Item slot " + index);
if (showItemSlots[index])
{
EditorGUILayout.PropertyField (itemImagesProperty.GetArrayElementAtIndex (index));
EditorGUILayout.PropertyField (itemsProperty.GetArrayElementAtIndex (index));
}
EditorGUI.indentLevel--;
EditorGUILayout.EndVertical ();
}
}

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using UnityEngine;
[CreateAssetMenu]
public class Item : ScriptableObject {
public Sprite sprite;
}

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using UnityEngine;
using UnityEngine.Networking;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
public class MochaParser
{
public List<PlayerInfo> players;
public MochaParser()
{
players = new List<PlayerInfo> ();
}
/*
* You need to call this to make an HTTP request.
* */
public IEnumerator MakeRequest(string request)
{
using (UnityWebRequest www = UnityWebRequest.Get(request))
{
yield return www.SendWebRequest();
if (www.isNetworkError || www.isHttpError)
{
Debug.Log(www.error);
}
else
{
// Do the parsing.
ParseJsonRaw(www.downloadHandler.text);
// Or retrieve results as binary data
byte[] results = www.downloadHandler.data;
}
}
}
/*
* Call this to do all the parsing.
* JSON objects will be separated and saved
* in a public class variable "players".
* */
public void ParseJsonRaw(string json)
{
players = new List<PlayerInfo>();
string tempjson = "";
bool ignorequotes = false;
bool specialchar = false;
bool insideobject = false;
foreach (char c in json)
{
if (insideobject)
{
tempjson += c;
}
if (c == '\"')
{
if (!specialchar)
{
ignorequotes = !ignorequotes;
}
}
if(specialchar)
{
specialchar = false;
}
if(c == '\\')
{
specialchar = true;
}
if (!ignorequotes)
{
if (c == '{')
{
insideobject = true;
tempjson += c;
}
else if (c == '}')
{
insideobject = false;
players.Add(ParseJson(tempjson));
tempjson = "";
}
}
}
}
/*
* Don't use this unless you want to experience pain.
* It's useless because you can just use the above function.
* */
public PlayerInfo ParseJson(string json)
{
return JsonUtility.FromJson<PlayerInfo>(json);
}
/*
* Call this after parsing if you just want the text
* output of the parsed JSON.
* */
public string OutputInfo()
{
string output = "";
foreach (PlayerInfo pi in players)
{
output += "Player ID: " + pi.user_id +
"\t\tUser: " + pi.username +
"\t\tScore: " + pi.score + "\n";
}
return output;
}
public string OutputIds()
{
string output = "Player ID\n";
foreach (PlayerInfo pi in players)
{
output += pi.user_id + "\n";
}
return output;
}
public string OutputUsernames()
{
string output = "Username\n";
foreach (PlayerInfo pi in players)
{
output += pi.username + "\n";
}
return output;
}
public string OutputScores()
{
string output = "Score\n";
foreach (PlayerInfo pi in players)
{
output += pi.score + "\n";
}
return output;
}
/* Display the Output of the request sent through
* the request string on the given Text parameter.
* (i.e. call MakeRequest with the given HTTP
* request, then call OutputInfo and display
* that on the given Text element reference)
* */
public IEnumerator DisplayOutput(string request, Text t)
{
yield return MakeRequest (request);
t.text = OutputInfo ();
}
public IEnumerator DisplayOutputSeparated(string request, Text playerids, Text usernames, Text scores)
{
yield return MakeRequest (request);
// Remove later.
SortLeaderboard ();
playerids.text = OutputIds ();
usernames.text = OutputUsernames ();
scores.text = OutputScores ();
}
/*
* Get rid of this later.
* */
public void SortLeaderboard()
{
PlayerInfo s;
for(int o = 0; o < players.Count - 1; ++o)
{
for (int i = o + 1; i < players.Count; ++i)
{
Debug.Log (i + " " + o + " " + players.Count);
if (players [o].score < players[i].score)
{
s = players [i];
players [i] = players [o];
players [o] = s;
}
}
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Text;
using UnityEngine.SceneManagement;
public class MonsterManager : MonoBehaviour {
public void saveMonster ()
{
StringBuilder eyePos = new StringBuilder();
eyePos.Append(GameObject.Find("circle_eye").transform.position.x).Append(" ").Append(GameObject.Find("circle_eye").transform.position.y).Append(" ").Append(GameObject.Find("circle_eye").transform.position.z);
string savedString = eyePos.ToString();
PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "eyePosition", savedString);
StringBuilder hairPos = new StringBuilder();
hairPos.Append(GameObject.Find("crazy_hair").transform.position.x).Append(" ").Append(GameObject.Find("crazy_hair").transform.position.y).Append(" ").Append(GameObject.Find("crazy_hair").transform.position.z);
savedString = hairPos.ToString();
PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "hairPosition", savedString);
StringBuilder headPos = new StringBuilder();
headPos.Append(GameObject.Find("circle_head").transform.position.x).Append(" ").Append(GameObject.Find("circle_head").transform.position.y).Append(" ").Append(GameObject.Find("circle_head").transform.position.z);
savedString = headPos.ToString();
PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "headPosition", savedString);
StringBuilder hatPos = new StringBuilder();
hatPos.Append(GameObject.Find("crown").transform.position.x).Append(" ").Append(GameObject.Find("crown").transform.position.y).Append(" ").Append(GameObject.Find("crown").transform.position.z);
savedString = hatPos.ToString();
PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "hatPosition", savedString);
StringBuilder mouthPos = new StringBuilder();
mouthPos.Append(GameObject.Find("gap_mouth").transform.position.x).Append(" ").Append(GameObject.Find("gap_mouth").transform.position.y).Append(" ").Append(GameObject.Find("gap_mouth").transform.position.z);
savedString = mouthPos.ToString();
PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "mouthPosition", savedString);
StringBuilder nosePos = new StringBuilder();
nosePos.Append(GameObject.Find("pig_nose").transform.position.x).Append(" ").Append(GameObject.Find("pig_nose").transform.position.y).Append(" ").Append(GameObject.Find("pig_nose").transform.position.z);
savedString = nosePos.ToString();
PlayerPrefs.SetString(SceneManager.GetActiveScene().name + "nosePosition", savedString);
}
public void loadMonster ()
{
string savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "eyePosition");
string[] values = savedString.Split(' ');
GameObject.Find("circle_eye").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "hairPosition");
values = savedString.Split(' ');
GameObject.Find("crazy_hair").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "headPosition");
values = savedString.Split(' ');
GameObject.Find("circle_head").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "hatPosition");
values = savedString.Split(' ');
GameObject.Find("crown").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "mouthPosition");
values = savedString.Split(' ');
GameObject.Find("gap_mouth").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
savedString = PlayerPrefs.GetString(SceneManager.GetActiveScene().name + "nosePosition");
values = savedString.Split(' ');
GameObject.Find("pig_nose").transform.position = new Vector3(float.Parse(values[0]),float.Parse(values[1]),float.Parse(values[2]));
}
}

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using UnityEngine;
using System.Collections;
public class PlayerInfo
{
public string username = "[{\"username\":\"test\", \"user_id\": 1}]";
public int user_id = 0;
public int score = 69;
public PlayerInfo()
{
username = "";
user_id = 0;
score = 69;
}
}

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@ -1,11 +1,34 @@
using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
using UnityEngine.UI;
public class SceneLoader : MonoBehaviour {
public void LoadScene(int scene)
Text buttontext;
public void Start()
{
buttontext = GetComponentInChildren<Text> ();
}
public void LoadScene()
{
SceneManager.LoadScene(scene);
string scenetext = buttontext.text;
switch (scenetext) {
case "Home":
if (!(SceneManager.GetActiveScene ().name == "Main"))
SceneManager.LoadScene ("Main");
break;
case "Run":
if (!(SceneManager.GetActiveScene ().name == "StepCounter"))
SceneManager.LoadScene ("StepCounter");
break;
default:
if (!(SceneManager.GetActiveScene ().name == scenetext))
SceneManager.LoadScene (scenetext);
break;
}
}
}

View file

@ -2,9 +2,10 @@
using System.Collections;
public class SpinningCube : MonoBehaviour {
public float m_Speed = 20f;
public float m_Speed = 100f;
public float faster = 1f;
private Vector3 m_RotationDirection = Vector3.up;
private Vector3 m_RotationDirection = Vector3.right;
public void ToggleRotationDirection()
{
@ -22,6 +23,7 @@ public class SpinningCube : MonoBehaviour {
void Update()
{
transform.Rotate(m_RotationDirection * Time.deltaTime * m_Speed);
Time.timeScale = 5;
transform.Rotate(m_RotationDirection * (Mathf.Sin(Time.time) / 20f) * m_Speed);
}
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