using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class Inventory : MonoBehaviour
{
public Image[] itemImages = new Image[numItemSlots];
public Item[] items = new Item[numItemSlots];
public const int numItemSlots = 25;
public void AddItem(Item itemToAdd)
for (int i = 0; i < items.Length; i++)
if (items[i] == null)
items[i] = itemToAdd;
itemImages[i].sprite = itemToAdd.sprite;
itemImages[i].enabled = true;
return;
}
public void RemoveItem (Item itemToRemove)
if (items[i] == itemToRemove)
items[i] = null;
itemImages[i].sprite = null;
itemImages[i].enabled = false;