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mochapine64backup/MoCha/Assets/Scripts/RunningMan.cs

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2018-04-17 14:13:50 -05:00
<EFBFBD><EFBFBD>using UnityEngine;
using System.Collections;
public class RunningMan : MonoBehaviour
{
public float m_Speed = 100f;
public float faster = 1f;
private Vector3 m_RotationDirection = Vector3.fwd;
public void ToggleRotationDirection()
{
Debug.Log ("Toggling rotation direction");
if (m_RotationDirection == Vector3.up)
{
m_RotationDirection = Vector3.down;
}
else
{
m_RotationDirection = Vector3.up;
}
}
void Update()
{
Time.timeScale = 5;
transform.Rotate(m_RotationDirection * (Mathf.Sin(Time.time) / 20f) * m_Speed);
}
}