using UnityEngine;
using UnityEngine.Networking;
using System.Collections;
using UnityEngine.UI;
public class GetData : MonoBehaviour
{
//string displayText = "";
Text objectText;
void Start()
objectText = GetComponentInParent<Text> ();
}
public void DisplayStuff()
StartCoroutine (MakeRequest ());
//Debug.Log (displayText);
//objectText.text = displayText;
IEnumerator MakeRequest()
using (UnityWebRequest www = UnityWebRequest.Get("https://corder.tech/mocha/users/1"))
yield return www.SendWebRequest();
if (www.isNetworkError || www.isHttpError)
Debug.Log(www.error);
else
// Show results as text
//Debug.Log(www.downloadHandler.text);
objectText.text = www.downloadHandler.text;
// Or retrieve results as binary data
byte[] results = www.downloadHandler.data;