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mochapine64backup/MoCha/Assets/Scripts/SpinningCube.cs

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using UnityEngine;
using System.Collections;
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public class SpinningCube : MonoBehaviour {
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public float m_Speed = 20f;
private Vector3 m_RotationDirection = Vector3.up;
public void ToggleRotationDirection()
{
Debug.Log ("Toggling rotation direction");
if (m_RotationDirection == Vector3.up)
{
m_RotationDirection = Vector3.down;
}
else
{
m_RotationDirection = Vector3.up;
}
}
void Update()
{
transform.Rotate(m_RotationDirection * Time.deltaTime * m_Speed);
}
}