using UnityEngine;
using System.Collections;

public class PlayerInfo
{
	public string username = "[{\"username\":\"test\", \"user_id\": 1}]";
	public int user_id = 0;
	public int score = 69;

	public PlayerInfo()
	{
		username = "";
		user_id = 0;
		score = 69;
	}
}

