#include #include #include "Attribute.h" Attribute::Attribute(){ name = ""; type = ""; key = 0; size = 0; limit = 0; } Attribute::Attribute(string n, string t, bool k){ name = n; type = t; key = k; size = 0; limit = 20; } Attribute::Attribute(string n, string t, bool k, int s){ name = n; type = t; key = k; size = 0; limit = s; } void Attribute::addCell(string v){ values.push_back(v); size++; } void Attribute::removeCell(int index){ values.erase(values.begin() + index); size--; } string Attribute::operator[](int i){ return values[i]; } vector Attribute::getValues(){ return values; } string Attribute::getName(){ return name; } void Attribute::setName(string s){ name = s; } void Attribute::setValue(string s, int index) { values[index] = s; } string Attribute::getType(){ return type; } bool Attribute::isKey(){ return key; } int Attribute::getSize(){ return size; } void Attribute::display(){ cout << "-------------\n"; cout << name << "\n" << type; if(type == "VARCHAR") { cout << "(" << limit << ")"; } cout << "\n\n"; vector::iterator it = values.begin(); while (it != values.end()){ cout << *it << "\n"; it++; } cout << "-------------\n"; } void Attribute::clearAllValues(){ values.clear(); size = 0; }