use this frameworkgit rm DBEngine.cpp
This commit is contained in:
commit
5509e64f00
6 changed files with 172 additions and 246 deletions
104
Attribute.h
104
Attribute.h
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@ -1,47 +1,57 @@
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#include <iostream>
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#include <vector>
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using namespace std;
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//Funtional, might need more functionality
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//template<typename T>
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class Attribute {
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//a named column of a relation
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string name;
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bool isKey;
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int size;
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public:
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vector<string> values;
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void initializeAttribute(string n, vector<string> a){
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name = n;
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values = a;
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}
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string getName(){
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return name;
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}
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Attribute(){ }
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void display()
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{
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cout<<"Atribute name:\t"<<name<<"\n";
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cout<<"Elements: ";
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for (int i = 0; i < values.size(); ++i)
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{
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cout<<values[i]<<" ";
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}
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}
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/*
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vector<string> getElements(){
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return values;
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}
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*/
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};
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#include <iostream>
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#include <vector>
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using namespace std;
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//Funtional, might need more functionality
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//template<typename T>
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class Attribute {
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//a named column of a relation
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string name;
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string type;
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bool key;
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int size;
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public:
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vector<string> values;
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Attribute(string n, string t, bool k){
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name = n;
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type = t;
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key = k;
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size = 0;
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}
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void addRow(string v) {
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values.push_back(v);
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}
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string getName(){
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return name;
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}
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string getType(){
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return type;
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}
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bool isKey(){
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return key;
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}
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void display()
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{
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cout<<"Atribute name:\t"<<name<<"\n";
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cout<<"Elements: ";
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for (int i = 0; i < values.size(); ++i)
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{
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cout<<values[i]<<" ";
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}
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}
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int getSize()
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{
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return values.size();
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}
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};
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73
DBEngine.cpp
73
DBEngine.cpp
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@ -1,73 +0,0 @@
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#include "DBEngine.h"
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using namespace std;
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DBEngine::DBEngine(){
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//
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}
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//create a new table in memory
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void DBEngine::createCmd(){
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//
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}
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//open a txt file, parse SQL script, load data in table
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//void DBEngine::openCmd(){
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//
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//}
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//should write cmdList to a .txt file
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void DBEngine::saveCmd(){
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//
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}
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//display the database
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void DBEngine::showCmd(){
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//
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}
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//add a tuple to a table in the memory
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void DBEngine::insertQuery(){
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//
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}
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//remove a tuple from a table in the memory
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void DBEngine::deleteQuery(){
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//
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}
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//search and return one more tuples from a table in the memory
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void DBEngine::selectQuery(){
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//
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}
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//return a subset of attributes (columns)
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/*
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vector<string> DBEngine::projectQuery(Relation table, string query){
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/*
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So basically this is what's going on:
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- Take the table to iterate through, this is the relation (input 1)
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- Take a string that will be used for the program to search for in the attributes (input 2)
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- Iterate through each attribute until the attribute (string) matches the input query
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- For every iterator, have a counter that counts how many attributes are skipped over in the vector until the attribute is found
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- This counter will be used to iterate through each vector (row) in the list, skip over that many attributes, and push that into a result vector
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- Once all vector's elements at the specified attribute are pushed back, return the result vector
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for(int i = 0; i < table.getSize(); i++) {
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}
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}
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*/
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//each row in the first table is paired with all the rows in the second table
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void DBEngine::productQuery(){
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//
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}
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//true if relations have the same # of attributes and each attribute must be from the same domain
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bool DBEngine::unionComp(){
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return false;
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}
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47
DBEngine.h
47
DBEngine.h
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@ -3,23 +3,36 @@
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#include <vector>
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#include "Relation.h"
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using namespace std;
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class DBEngine {
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//member variables
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//NOT DONE
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//vector<Relation> tables;
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//still in progress
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class DBEngine {
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vector<Relation> tables;
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int size;
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public:
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DBEngine();
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void createCmd();
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//void openCmd();
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void saveCmd();
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void showCmd();
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void insertQuery();
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void deleteQuery();
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void selectQuery();
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void projectQuery();
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void productQuery();
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bool unionComp();
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DBEngine(){
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size = 0;
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}
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void createTable(string n, vector<Attribute> a) {
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Relation r(n, a);
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tables.push_back(r);
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}
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void createTable(Relation r) {
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tables.push_back(r);
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}
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void showTable() { /*Becca*/ }
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void saveToFile() { /*Becca*/ }
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void insertTuple() { /*William*/ }
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void deleteTuple() { /*William*/ }
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void selectTuples() { /*Becca*/ }
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void project() { /*Brandon*/ }
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void product() { /*Brandon*/ }
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void unionComp() { /*William*/ }
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vector<Relation> getRelations() {
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return tables;
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}
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};
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107
Relation.h
107
Relation.h
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#include <iostream>
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#include <vector>
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#include "Attribute.h"
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using namespace std;
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//NOT DONE
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class Relation {
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//a table with rows and columns
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string name; //The title the user gives it
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vector< Attribute > att; //A vector of the columns
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public:
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Relation();
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//constructor
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Relation(string n, vector< Attribute > a) {
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name = n;
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att = a;
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}
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void addTuple(vector< string > tuple) {
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//Loop through the attribute columns
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for(int i = 0; i < att.size(); i++) {
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//Loop through the elements in the i'th column
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for(int j = 0; j < att[i].values.size(); j++){
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//In this column, at this element's spot, assign an element from the tuple vector to this spot
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(att[i].values[j]).assign(tuple[i]);
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}
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}
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}
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void displayTableName() {
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cout << "The table name is: " << name << endl;
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}
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vector< Attribute > getAttributes(){
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return att;
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}
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int getSize() {
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return att.size();
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}
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};
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#include <iostream>
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#include <vector>
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#include "Attribute.h"
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//Functional
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class Relation {
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string name; //The title the user gives it
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vector<Attribute> att; //A vector of the columns
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public:
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Relation();
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//constructor
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Relation(string n, vector<Attribute> a) {
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name = n;
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att = a;
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}
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void addTuple(vector<string> tuple) {
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//Loop through the attribute columns
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for(int i = 0; i < att.size(); i++) {
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//Loop through the elements in the i'th column
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for(int j = 0; j < att[i].values.size(); j++){
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//In this column, at this element's spot, assign an element from the tuple vector to this spot
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att[i].addRow(tuple[i]);
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}
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}
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}
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string getTableName() {
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return name;
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}
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void displayTableName() {
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cout << "The table name is: " << name << endl;
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}
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vector<Attribute> getAttributes() {
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return att;
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}
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int getSize() {
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return att.size();
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}
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void display() {
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cout<<"\n\nDisplay of relation--------------------------------"<<endl;
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cout<<"Relation name: "<<name<<endl;
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for (int i = 0; i < att.size(); ++i)
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{
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cout<<"\nAttribute name: "<<att[i].getName()<<": ";
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att[i].display();
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}
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}
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};
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BIN
a.out
Executable file
BIN
a.out
Executable file
Binary file not shown.
87
test.cpp
87
test.cpp
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/*
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#include <iostream>
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#include "DBEngine.h"
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using namespace std;
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int main() {
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//DBEngine engine;
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vector<string> my_vector = {"Name", "Grade", "Happiness"};
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string at1 = "Name", at2 = "Grade", at3 = "Happiness";
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Attribute<string> attribute_1(at1);//, attribute_2(at2), attribute_3(at3);
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//Relation r(line1, my_attributes);
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//r.displayTableName();
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*/
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#include <iostream>
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//#include "DBEngine.h"
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#include <vector>
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#include "Attribute.h"
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#include "DBEngine.h"
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using namespace std;
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int main() {
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/*
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//still in progress
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int main() {
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DBEngine engine;
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Relation r;
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Attribute<int> a;
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*/
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vector<string> shamWow;
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shamWow.push_back("rag");
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shamWow.push_back("sponge");
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shamWow.push_back("wooow");
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shamWow.push_back("cloth");
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Attribute atributo;
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atributo.initializeAttribute("atributo",shamWow);
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atributo.display();
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vector<string> doom;
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doom.push_back("zombieman");
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doom.push_back("revenant");
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doom.push_back("imp");
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doom.push_back("archvile");
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Attribute atributo2;
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atributo2.initializeAttribute("attribute_2", doom);
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atributo2.display();
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string line1 = "Table_1";
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//Relation r(line1, my_attributes);
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}
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Attribute att1("shamWow", "VARCHAR(10)", true);
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att1.addRow("rag");
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att1.addRow("sponge");
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att1.addRow("wooow");
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att1.addRow("cloth");
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att1.display();
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Attribute att2("doom", "VARCHAR(20)", false);
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att2.addRow("zombieman");
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att2.addRow("revenant");
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att2.addRow("imp");
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att2.addRow("archvile");
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att2.display();
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vector<Attribute> vec;
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vec.push_back(att1);
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vec.push_back(att2);
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engine.createTable("table1", vec);
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}
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