9 lines
158 B
GLSL
9 lines
158 B
GLSL
#version 120
|
|
|
|
varying vec3 color;
|
|
|
|
void main()
|
|
{
|
|
// Just pass the color through from vertex to pixel
|
|
gl_FragColor = vec4(color.r, color.g, color.b, 1.0);
|
|
}
|