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csce441pine64backup/L05/resources/simple_frag.glsl
2017-02-28 10:55:40 -06:00

8 lines
139 B
GLSL

#version 120
uniform int height;
varying vec3 vMyColor;
void main()
{
gl_FragColor = vec4(vMyColor.r, vMyColor.g, vMyColor.b, 1.0);
}