14 lines
236 B
GLSL
14 lines
236 B
GLSL
#version 120
|
|
|
|
uniform sampler2D texture0;
|
|
uniform sampler2D texture1;
|
|
uniform sampler2D texture2;
|
|
uniform vec3 lightPosCam;
|
|
|
|
varying vec2 vTex0;
|
|
|
|
void main()
|
|
{
|
|
vec3 kd = texture2D(texture0, vTex0).rgb;
|
|
gl_FragColor = vec4(kd, 1.0);
|
|
}
|