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csce441pine64backup/L10/resources/frag.glsl
2017-04-10 17:45:21 -05:00

14 lines
236 B
GLSL

#version 120
uniform sampler2D texture0;
uniform sampler2D texture1;
uniform sampler2D texture2;
uniform vec3 lightPosCam;
varying vec2 vTex0;
void main()
{
vec3 kd = texture2D(texture0, vTex0).rgb;
gl_FragColor = vec4(kd, 1.0);
}